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The Witcher - Main quests - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Main quests - part 2
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Main quests - part 2  (72/109)

 

Q4.93. Alvin

Phase 1. Alvin

When you enter the village area for the first time, you meet Dandelion and know a few interesting things from him, one of which if that Alina is taking care of Alvin.

 

Phase 2. A Bucolic Scene

Alvin is inside Alina’s hut (M30.19). Talk to him.

 

Phase 3. The Family

Talk to Alina and you’ll know that the girl is quite all right and you don’t have to worry.

 

Phase 4. The Amulet

Check out the inn (M30.6) to meet Dandelion. He gives you an amulet for Alvin from Triss.

 

Phase 5. Small Ruins

When you see Alina again (M30.19) it will turn out that Alvin is not there.

Flashback: If in chapter III you decided to give Alvin to Triss, you’ll now find in him in the ruins (M30.8). You’ll meet a Bone Collector there – you have to either fight him or play poker with him in order to win back the child.

 

 

If you gave Alvin to Shani, he’ll be by the river (M30.22) – you have to defend him from a Devourer.

 

Phase 6. A Prophecy

Give Alvin the amulet. Before he has a chance to wear it, he’ll start screaming.

 

Phase 7. New Information

Berengar (M26.19) tells you that Salamandra is looking for Alvin. Notice that he hasn’t told you everything yet.

 

Phase 8. Witchers

When you go back from Black Tern Island, you’ll meet Alvin at the shore. He’ll tell you that he wants to be a witcher.

 

Phase 9. Destiny

When you kill all the Brides in phase 12 of Q4.105. The Heat of the Day, Alvin wants to speak to you about the voices he hears.

 

Phase 10. A Gift

You’ll get Aerondight from the Lady of the Lake at the end of Q4.90. Ripples.

 

Phase 11. Nonhumans

Another tough question from Alvin comes when you enter the village before the battle between the Order and the Scoia’tael in phase 3 of Q4.107. Free Elves: why elves do that. You have three options to choose from.

 

Phase 12. Alvin’s Disappearance

When the battle begins, Alvin teleports away from there.

 

Phase 13. To Vizima

At the end of chapter IV, when you go back to the Lakeside, go to the boat (M26.8) and tell Dandelion that things are going really bad. You’ll sail back to Vizima in hopes that Triss can do something to find the boy.

 

Q4.95. Armor

Phase 1. Raven’s Armor

Ask Berengar (M26.19) about the legendary armor – first you have to meet him in the crypt (M26.17) – he’ll tell you to ask the local blacksmith (M30.21) and elven craftsman (M26.12).

 

Phase 2. Notes of the Elven Minstrel

Elven handyman tells you to find the elven minstrel’s tomb.

Quest will be continued in chapter V.

 

Phase 3. The De Ruyter Dynasty

Blacksmith (M30.21) tells you that you should find a piece of armor in a tomb of one of de Ruyters.

 

Phase 4. Pieces of Armor

You might have found it earlier in the crypt at the Lakeside (M26.17), inside the sarcophagus. If you haven’t, go back for it.

 

 

Main quests - part 2  (72/109)
comments and responses

I've played it through several times, and I have never noted that the letter makes a difference, other than offering experience.
wolf-warlock
27/02/2008 16:35
If after Q4.93.5 (and before Q4.105.18) you go to the inn and talk to Dandelion, he will help you write a letter to Triss. Does anybody know if the letter is important in any way? Does it change anything later, and if it does, then does it depend on what you you write in the letter?
eomerling
18/01/2008 23:04

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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