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The Witcher - Main quests - part 3 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Main quests - part 3
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Main quests - part 3  (56/109)

 

Q3.69. The Viziman Connection

Phase 1. Deliveries

This quest is a continuation of Q3.64. Following the Thread.

 

Phase 2. Deliveries in the Sewer

From a letter found in the chest you know that the supplies come through the sewers and are received by a big grate (M16.16). Go there.

 

Phase 3. Gellert

At the spot you’ll see a pack of thugs led by Gellert Bleinheim. Kill them to finally get rid of one of Salamandra’s bases mentioned by Leuvaarden in Q3.60. Posh Reception.

 

Phase 4. The Amulet

Loot Gellert’s body to find a key to Salamandra’s secret code.

 

Phase 5. Job Done

Go back to Jethro (M15.1) and tell him of your success. You’ll get 200 orens.

 

Q3.72. Reaping Time

Phase 1. Brickmakers

Ask Vaska about her problems (M20.5) and promise to rescue the missing brickmakers.

 

Phase 2. Salamandra in the Cave

One of the groups is in the cave (M20.8).

 

Phase 3. The Cave

Talk to the freed brickmakers.

 

Phase 4. Salamandra in the Glade

The other group is in the glade (M20.9).

 

Phase 5. Saved Brickmakers

Talk to the freed brickmakers.

 

Phase 6. Salamandra by the Tower

The last group is near the tower (M20.11).

 

Phase 7. Saved Brickmakers

Talk to the freed brickmakers.

 

Phase 8. The Community of the Lord’s Worshippers

Now you can tell Vaska (M20.5) that you’ve done your job. You’ll be accepted into their Cthulhu-like society and given a book Hymns of Madness... as well as a hint to speak with the Hierophant (M20.10).

 

Q3.74. Diplomacy and Hunting

Phase 1. Bleinheim’s Death

Go to the swamp encampment (M20.12) and kill all Salamanders, including Roland Bleinheim.

 

Phase 2. The Coded Message

Loot his body to find a coded message, a king’s letter and some werewolf fur. Take everything. This way you’ve cleared out one of the Salamander bases that Leuvaarden mentioned at the end of Q3.60. Posh Reception.

 

Q3.87. Lock and Key

Phase 1. Leuvaarden’s Request

This quest is given to you after Q3.60. Posh Reception. Salamandra’s camps are in the swamp (M20.12) and in the sewers (M16.16). You’ll also get a recipe for White Raffard’s Decoct.

 

Phase 2. The Documents

Go to both spots (included in Q3.64. Following the Thread, Q3.69. The Viziman Connection and Q3.74. Diplomacy and Hunting). Loot the bodies of Roland and Gellert Bleinheim for a Coded Message and a Key to Salamandra’s code.

 

Phase 3. Analyzing the Documents

Go back to Leuvaarden (M14.13) with the documents.

 

Phase 4. The Officer

Give the merchant some time to analyze the documents (leave the inn and enter it again). You’ll know the password and a response that let you contact one of the officers patrolling the trade quarter.

 

Phase 5. Fiasco

Before you meet the right man...

 

Phase 6. Mistaken

... you’ll be mistaken two times.

 

Phase 7. The Salamandra Hideout

The third time round you’ll get the right man and know that between midnight and 2 AM you are to be in a certain spot in the sewers (M16.10).

 

Phase 8. Salamandra Territory

Use the ladder that leads to the northern part of the quarter and enter the hideout (M14.42).

 

Phase 9. The Peeper

Before you engage some Salamandra officers and their mage, you’ll have a chance to do a little eavesdropping. Try to deal with the mage in the first place. Loot his body to find a key to Salamandra base. Be sure to use the mirror to talk to Radovid. It will push forward a quest Q3.62. All the King’s Men.

 

Phase 10. The Magic Stone

Take a Magic Stone from a table.

 

 

Phase 11. Radovid

After leaving the hideout (M14.42) you’ll see a scene in which a werewolf kills a bunch of Salamandras. In a second you’ll know that the werewolf is actually Vincent. You can either tell him about your conversation with Radovid or not.

 

Phase 12. Werewolf killed

You can choose whether to kill Vincent...

 

Phase 13. A Life Spared

 

... or let him live.

 

Phase 14. To Triss

Go back to the inn (M14.13). Talk to Leuvaarden, and he’ll tell you to talk to Triss.

 

Phase 15. A Plan

Triss asks you for a while alone with Leuvaarden – go out of the inn and back.

 

Phase 16. Investigation Complete

Talk to Triss or Leuvaarden – this quest will be over, and another one will commence: Q3.89. The Unforgiven.

 

 

Main quests - part 3  (56/109)
comments and responses

how do i find drug dealer keeps taking me to see jethro but nothing
jethro1
04/10/2009 17:48
after I kill Vincent the werewolf or let him alive, I can't go to the inn, I don't have any way out. When Geralt follows Vincent, he jumps over some carts, near the old force. I looked over and over I can't figure where to get out.
Grider20
02/09/2009 18:40
what if I didnt encounter the warewolf after leaving the hideout(M14.42)?? the game seems stuck at this place..
gie
12/08/2009 09:34
If you talk to one the worshipers in Vaska's hut and refuse 100 oren reward, he tells you the Perfume formula - probably triggered by completing Reaping Time.
jgtheok
21/11/2008 21:08
As far as I know...cause I have ended the game twice...no there is no chance of receiving Werewolf fur from Roland....otherwise it woundnt be worth to kill Vincent and it would mess the other quests anyway...I know that you want to spare the guy....he is nice after all!!!...but the only way to create that mutagenic potion is with his fur...
Dark_(k)night
13/09/2008 16:53
Is it true that we can find Werewolf Fur on Roland Bleinheim in the swamp after killing him ??? Is it the same ingredient used to create the Werewolf's Wrath potion, a mutagen potion, that gives a unique ability ???

Cause i looked at many place and it is said everywhere that the only way to get werewolf fur special ingredient is by killing Vincent where we meet him as a werewolf for the firts time

thks !
Kev90
16/08/2008 02:42
Yes, and if you plan your attack accordingly, you can finish off the salamanders as they get damage from the druid and his wyvern buddy, just be careful you don't target them. That way you get the maximum experience from the kills and the completion experience. Don't forget to go to what was the scoi'tel base in the swamp to finish off the rest of the salamanders. It is pretty easy if you remain on the bridge, and fight them one at a time.
Mongo1
24/02/2008 14:03
If you want to avoid an unnecessarily difficult fight--and earn more Experience--talk to Vaska BEFORE you attack the Salamander camp in the swamp. She tells you to talk to the druids. The high druid will help you set up and kill Roland outside of the camp. You'll earn a LOT more XP for completing the stages of the quest, and you get to fight alongside the high druid and a wyvern.
wolf-warlock
24/02/2008 08:40

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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