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The Witcher - Main quests - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Main quests - part 2
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Download this game guide for free in PDF File format.
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Main quests - part 2  (55/109)

 

Q3.63. The Source

Phase 1. Magic Anomalies

It’s one of the objectives that you start the chapter with.

 

Phase 2. Sensors

Ask Triss about the magical anomalies and she’ll give you three magical sensors that you have to place in the city.

 

Phase 3. The First Sensor

Place one sensor in a sculpture there (M14.29).

 

Phase 4. The Second Sensor

Place the second sensor in a sculpture (M15.9) near the entrance to the sewers in Temple Quarter.

 

Phase 5. Sensors in place

The third one goes inside a sculpture (M22.2) at the cemetery.

 

 

Phase 6. Source Child

Visit Triss (M14.1) and talk to her. You’ll get a new quest and a recipe for her trademark potion.

 

Phase 7. Shani

When you enter Temple Quarter, you’ll meet Shani and listen to her thoughts on Triss.

 

Phase 8. Alvin Kidnapped

In the hospital (M15.19) you meet Dandelion, who tells you how he stood in defence of Alvin, who has been kidnapped. Leave the hospital and follow Dandelion to reach the kidnappers’ hideout (M15.20).

 

Phase 9. Alvin Found

Just after entering the hideout you have to face 4 assassins. After a short conversation with Alvin, Dandelion appears. Tell him to take Alvin to either Triss or Shani. After you talk to him, 4 more assassins appear.

 

Phase 10. Alvin and Shani

 

If you decided that it’s Shani who should look after Alvin, go to her (M15.3).

It turns out that she has somewhat high expectations of you. Before you leave, you meet Dandelion again and the day ends with you drinking with both him and Zoltan. You’ll end up completely drunk at Shani’s house – she won’t talk to you until you sober up. Meditate until you do then find a Silver Amber Ring for her. It’d be good if you talked to Alvin a few times before that, becoming a kind of father figure.

 

 

Phase 11. Clarification

Go to Triss and explain her decision to her.

 

Phase 12. Discontented Triss

... And don’t expect her to take it lightly. (quest over)

 

Phase 13. Alvin and Triss

If you decide to give Alvin to Triss, go to her (M14.1) and talk to her.

 

Phase 14. Clarification

After talking to Triss go to Shani (M15.3) and...

 

Phase 15. Discontented Shani

... tell her that you gave Alvin to Triss. In this case you’ll also get quite dissed. This proofs one thing – you can’t go right with women, can you?

 

Phase 16. Woman and Child

 

When you go back to Triss, it’ll turn out that she’s expecting a ring from you. Before you leave, you meet Dandelion again and the day ends with you drinking with both him and Zoltan. You’ll end up completely drunk at Shani’s house – she won’t talk to you until you sober up. Meditate until you do then find a Silver Ruby Ring for her. Before you give it to her, talk to Alvin a few times.

 

Q3.64. Following the Thread

Phase 1. The Dealer

Go to Jethro (M15.1) and you’ll get a quest from him.

 

Phase 2. Following Angus

Talk to Angus (M15.16). When he starts running, follow him to his house (M15.17), and when you enter – kill him. Take the Golden Signet Ring, a letter and a key from his body.

 

Phase 3. The Supplier

The letter that Angus has lets you move freely around Salamandra’s territory.

 

Phase 4. The Right Password

Go to the sewers (M15.9) and head to the Salamandra’s hideout (M16.3). Tell the thugs that Angus sent you and say the password: “Thorn”. Then enter the hideout. (the password is mentioned in Angus’ notes, and also can be learned from the innkeeper in the new Narakort – pay him over 200 orens to do that).

 

Phase 5. Gellert Bleinheim

In the chief’s quarters (M17.3) you find a letter and a key in a chest. All the assassins will strike you when you steal them, so you might want to drink a Swallow before that. Be sure to use Group Steel style. There are a lot of Salamanders on your way back to the exit.

 

Phase 6. The Destroyed Warehouse

When you leave the hideout, you’ll meet Jethro in the sewers. Talk to him to end this quest and start another one: Q3.69. The Viziman Connection.

 

 

Main quests - part 2  (55/109)
comments and responses

No not a bug, Triss is a party animal, and only comes home late in the AM until about 5 or 6 PM when she can be found at the party upstairs in the local tavern.
Mongo1
05/07/2008 23:20
I can't find Triss in her house after sending Alvin there, after talkin to Shani. Alvin is however merrily wallking there. Is this a bug?
spiritobscura
05/07/2008 22:47
Common mistake, this is a guide (and a very good one at that), not a walkthrough, those stupid numbers are map references. Perhaps you were just not cut out for non-linear RPGs, stick to linear games like Doom.
Mongo1
19/05/2008 20:38
Just great :[ this walkthrought working 60% I can't find half of what is suggesting here. Like Angus door is just locked ... and stupid numbers nothing I need link to perticular page of quest to read what I missed... [ see image ]
Kintamasis
11/05/2008 11:21

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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