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The Witcher - Map M14 - Trade Quarter - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Map M14 - Trade Quarter
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map M14 - Trade Quarter  (42/109)

 

Trade Quarter is a safe location at all times. Some Salamanders are to be found on the streets, as well as a Kikimore or two. If you are caught during nighttime without the pass allowing to violate the curfew, promise to the guard that you’ll kill all the kikimores in exchance for a pass – you’ll get it.

 

 

1. Triss’ house (two entrances). On the bottom floow there are books: Monstrum or a portrayal of Witchers and Rivian Pogrom. Upstairs there’s a book on sorceresses and wizards. Also, one of the teleports is here. You can meditate in here.

2. Barricade.

3. House.

4. Manufacture.

5. Night House. A bouncer is guarding the entrance – provoke him to engage him in a fist-fight.

6. Barricade.

7. Temple Quarter gate.

8. Warehouse.

9. Cemetery gate.

10. Royal Huntsman.

11. Guardhouse.

12. Armorer’s.

13. New Narakort inn, with an announcement board in front of it. There are numerous contracts to take there: archespores, graveirs, cockatrices, fleders, ghouls, kikimores and wyverns. One of the women tells you about the Basilisk for a pint of beer. Talk to the Waitress a few times and she’ll tell you about her problem: give her red woman’s gloves to get two flasks of Wives’ Tears. If you listen to her story about her grandma, you’ll also get a recipe for Wives’ Tears.

14. House.

15. Herbalist’s house.

16. Maribor gate.

17. Sewer entrance.

18. Merchant’s house – two entrances here. Hobbs Pankiera is living here – you have to fist-fight him the first time you enter. You’ll find Dandelion’s Lute. You can also sleep with his daughter if you do the conversation with her right.

19. House.

20. Town hall.

21. City gate.

22. House – two entrances. In a chest there’s a book.

23. Swordsman. He can place runestones in your blades, as well as forge swords from meteorite parts. Convince him to work by giving him a valuable stone (sapphire, ruby, diamond).

24. Blacksmith’s house.

25. Gambler’s den. Two entrances here. You can meet the people there during the night. You can meditate here.

26. House.

27. City gate.

28. House.

29. Statue.

30. Vivaldi bank.

31. Radovid’s hideout.

32. House.

33. Zerrikanian merchant’s stall.

34. Alchemist’s stall.

35. Alcohol store.

36. Merchant – deals with gifts.

37. Weapon salesman.

38. Fish salesman.

39. Warehouse. You’ll get the key from Velerad in Q3.88. Gold Rush. Watch out for Fleders inside. In a chest there’s a book The Conjunction of the Spheres.

40. Book stall.

41. Sewer entrance.

42. Salamandra hideout.

43. Old forge – werewolf’s hideout. Sewer entrance below.

Hint 30: When previously visited locations play their role in next chapters, we stick to map markers that have meaning in the new chapter itself. New people, new items and new quests, that it.

Hint 31: It’s good to check out all the previous locations to find new items in chests and barrels.

 

 

Map M14 - Trade Quarter  (42/109)
comments and responses

You can also find a noblewoman between Triss' House and the Manufacture, around 13:00, which you give her a kikimore claw and you'll get a Merchant card. She usually wears a white dress with a purple head covering.

I didn't see this one posted either: When you enter this level, visit Dandilion in the Inn and get him drunk. He'll spill the beans about his encounter with a woman who gets caught by her father naked with Dandilion "reading poetry." After you get this information, go to the location Dandilion puts on your map, beat her father in a fist fight, go upstairs and run through the various dialogue. If you do this correctly you'll get another card and pick up the lute in the corner of the room. Do not go straight to the house first or you won't get the card or lute.
anduril79
15/10/2008 12:48
Some potions increase your toxicity level, you likely consumed one too many before taking one to reduce your toxicity level, and you got the described condition. Keep an eye on that bottom bar, it has significance.
Mongo1
04/04/2008 00:32
If you talk to the waitress at the inn (#13) and listen to the stories of her grandmother, the waitress will appear to give you other recipes from her grandmother. I tried them--when consumed, they cause Geralt crippling pain.
wolf-warlock
02/04/2008 03:51
In the arms factory (Area 4) is an alchemist. You can trade him red ore for a copy of Zerrikanian Alchemy. You can also talk to him to get free copies of Samum and Secrets of the Southern Masters. The conversation is tedious, and if you get it wrong, you must start all over. There are different translations for different versions of the game, but here are the conversation choices I made, to get the books:
1. "What do you do?"
2. "Seriously?"
3. "Do you have alchemical ingredients for sale?"
4. "My friend Kalkstein considers himself an alchemist."
5. "'Metamorphoses'...not bad."
6. "Kalkstein denies that all substances are co-dependent. His hypothesis pertains to primary substances only."
7. "Secondary substances don't appear of themselves. The distinction is justified."
8. "After transposition, substances continue to attach and detach from the chain. There are always six."
9. "You can impress ladies with Kalkstein's theory."
wolf-warlock
21/02/2008 22:34
There's a townsman wearing all read (no green vest or anything) that gives you a book for free called Physiologus, which has Bestiary entries on skullheads, witchmen, and zeugl. You can find him between areas 4 and 1 or 1 and 14.
Adahn
01/01/2008 22:31

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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