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The Witcher - Side-quests - part 7 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Side-quests - part 7
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Side-quests - part 7  (39/109)

 

Q2.57. Worth its Weight in Gold

Phase 1. Letter

Yaevinn asks you to deliver a letter to Vivaldi (M8.8) in Temple Quarter.

 

 

Phase 2. Reply

Tell Vivaldi that you have a message from Yaevinn. Regardless of what you answer to his question, you have to leave his house and reenter.

 

Phase 3. Messenger

Vivaldi gives you a note for Yaevinn.

 

Phase 4. Elven Encampment

When you ask the Druids (M10.32) about where to find Yaevinn, you’ll know that he’s moved to the Squirrel encampment (M10.35).

 

Phase 5. Quest Completed

Bring the letter to Yaevinn in nonhuman camp (M10.35).

 

Q2.59. Force Recon

This quest in its two forms is initiated in phase 3 of Q2.57. Worth its Weight in Gold. On the one side of the forest (M10.35) Squirrels are readying for battle, led by Yaevinn. At the other side there is the Order (M10.23) led by Siegfried. You can choose which side to support.

If you decide to help Yaevinn...

 

 

Phase 1. The Guide

Yaevinn asks you lead his men to the golem cemetery (M10.25).

 

Phase 2. Reconnaissance

At the spot there will be 7 Order scouts – kill them all. You’ll find some weaponry and 350 orens by their bodies.

 

Phase 3. Success

Go back to Yaevinn (M10.35) and deliver the good news to get 200 orens and know that Berengar is still alive.

 

If you decide to lead the Order, be sure to complete Q2.57. Worth its Weight in Gold – or you’ll loose the opportunity to do it.

 

 

Phase 1. The Guide

Siegfried asks you to lead his men to the golem cemetery (M10.25).

 

Phase 2. Reconnaissance

At the spot you’ll see 6 Scoia’tael – kill them all and loot their bodies for some weapons.

 

Phase 3. Success

Go back to Siegfried (M10.23) and tell him the good news. You’ll get 200 orens and he’ll tell you that Berengar is still alive.

 

Q2.122. Finders Keepers

Phase 1. Family Heirloom

Every morning you’ll meet a Con Artist near the entrance to the sewers (M8.1). If you talk to him, you’ll be able to accept this quest.

 

Phase 2. Key

The Con Artist will give you a key to a gate in the sewers (M7.21). You’ll access the crypt from there – be prepared to fight off Graveirs and Ghouls.

 

Phase 3. Success

Search the crypt to find a chest – take its contents.

 

Phase 4. Loot

Give back the family heirloom to the Con Artist (if you met him in the morning and did the quest quickly, he might still be there; if not, wait until sunrise). It seems he kind of pulled your leg on this one, but the important thing is you completed the quest.

 

Q2.123. A Long Way from Home

Phase 1. Monsters

When you complete Q2.56 Flowers and Gold, you can take another quest from Yaren (M10.22) – kill some monsters and deal with the vodyanoi.

 

Phase 2. Bloedzuigers

Run down the road towards the shore. When you approach the cave (M10.20), you’ll meet three Bloedzuigers to kill.

 

Phase 3. Drowners

When you go past Melitele shrine (M10.10) you’ll have to kill three Drowners.

 

Phase 4. Echinopsae

A little bit up ahead, at the turn, two Echinopsae will appear. At the end go visit Vaska (M10.16).

 

Phase 5. Fishpeople

When you talk to her, you can choose to kill the vodyanoi...

 

Phase 6. Vodyanoi killed

.. if you choose that, go to Vodyanoi Altar (M10.7) around midnight and kill the warrior who’s lurking there.

 

Phase 7. Reward

At the end go back to Yaren (M10.22) and tell him about your deeds. If in Q2.56. Flowers and Gold you didn’t cheat on Yaren, you’ll get 400 orens. (quest is over)

 

Phase 8. Yaren’s Axe

If you decide to make peace with the vodyanoi, Vaska tells you to place Yaren’s weapon on their altar.

 

Phase 9. Offering

Go to Yaren (M10.22) and convince him to give you his axe.

 

Phase 10. Quest completed

Place the axe on the altar (M10.7) and wait until midnight. A Vodyanoi Warrior appears and swaps the axe for Vodyanoi Amulet.

 

Phase 11. Reward

Give the amulet to Yaren (M10.22) as a sign of peace (you can also kill the warrior after you get it). The reward is the same as if you were to kill the fishman.

 

Side-quests - part 7  (39/109)
comments and responses

"The trick is to activate the third one in the exact moment when the Golem is inside the triangle – a lightning will strike it."

If you don´t unsheathe a sword you can activate the pylons without being struck by the lightning - you don´t have to care where the golem is.
hurrycane
30/10/2008 12:18
No the Con Man was DEFINITELY not there. I stayed there from night through noon. Probably had something to do with whatever bug screwed up the crypt maps. When I played the game other times, the maps were fine, and the Con Man was back where he was supposed to be. I was just trying to warn other players, who might also be frustrated by the same bug.
wolf-warlock
10/02/2008 09:19
The con man comes back (as he says he would) each dawn to the same spot. Not sure how long he hangs, but not for very long.
Mongo1
31/01/2008 22:57
I had a similar problem with the Con Man's quest. There is a programming glitch regarding the maps. Also, after I retrieved the ring, I NEVER saw the Con Man again, no matter where or when I looked--drove me crazy and I wasted hours of (real) time looking for him.
wolf-warlock
31/01/2008 08:36
oddly enough, once I entered the sewers the con artist quest map note pointed me towards the entrance to the lion cultists area. With the "correct" area not working. After entering and existing the lion cultist area (which I have cleaned out before) the stash appeared on the map, right next to the entrance to the temple district. And it was an odd looking dungeon too.
taltamir
19/01/2008 13:16
You can kill the Con Artist after you've gave him the ring. The area was considered dangerous and you can take the ring back and sell him for 120 gold i think.
Xelian
19/01/2008 04:31
You can also give the letter from the elf to vincent meis.
kittypie
12/01/2008 04:06

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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