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The Witcher - Side-quests - part 5 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Side-quests - part 5
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Side-quests - part 5  (37/109)

 

Q2.39. Suspect: Kalkstein

Phase 1. Suspected Alchemist

The Prisoner in the hospital (M8.3) from phase 5 of Q2.28. Crown Witness makes you include Kalkstein on the suspect list.

 

Phase 2. Lack of Evidence

Visit Kalkstein (M8.9) and accuse him of cooperation with Salamandra. You can’t prove anything without the evidence.

 

Phase 3. Innocent

If you don’t accuse Kalkstein in phase 6 of Q2.49. Autopsy of a Crime, he’ll be automatically relieved.

 

Phase 4. Innocent

Visit Kalkstein (M8.9) and tell him that you believe in his innocence.

 

Q2.40. What Lies Beneath

Phase 1. Tropy

This quest begins when you compete one of the „Suspect” quests and the man you proved innocent tells you some more about Azar Javed.

 

Phase 2. Detektyw-Azar

If in phase 6 of Q2.49. Autopsy of a Crime you choose to accuse Azar, things will get complicated, but the quest will be advanced. The other way to advance it is to find Raymond’s body in the cemetery (M13.7).

 

Phase 3. Sojusznik: Kalkstein

Tell Kalkstein (M8.9) that you know about Azar impersonating Raymond. He’ll give you a hint on how to force the mage into a trap.

 

Q2.41. Suspect: Leuvaarden

Phase 1. A New Suspect

This quest will be started when you talk to Raymond in phase 10 of Q2.27. Vizima Confidential.

 

Phase 2. Lack of Evidence

Go to the Dike (M8.4) and talk to Leuvaarden (M9.10), then accuse him of contacting Salamandra. You can’t do anything without the evidence.

 

Phase 3. Innocent

Reach phase 6 of Q1.7. Wanted to know that Leuvaarden is innocent.

 

Phase 4. Innocent

Tell Leuvaarden (M9.10) that you believe in his innocence to finish this quest, get 500 orens, and know something interesting about Javed.

 

Q2.42. The Wolf Contract

Phase 1. Wolf Skins

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

 

Phase 2. Loot

The Wolves can be found in a cave in the swamps (M10.20). Read the Book of Animals if you want to find out about the wolves, but it’s not necessary.

 

Phase 3. Payment

Bring the 10 hides to Jean Pierre at the bay (M10.2) to get 150 orens.

 

Q2.43. The Echinops Contract

Phase 1. Echinops Rootstocks

Take a note about this quest from one of the announcement boards (M8.24, M8.23). You’ll get an appropriate journal entry from Curses and the Cursed.

 

Phase 2. Loot

Echonops grow at the Swamp. Especially to the south. If you decide to kill Gramps in Q2.53 Cannibal, you’ll confront a sufficient number of Echinops then. You need 3 rootstocks.

 

Phase 3. Payment

3 Echinops Rootstocks are to be delivered to the Gardener (M8.29) in Temple Quarter. He’ll buy them for 100 orens.

 

Q2.44. The Alghoul Contract

Phase 1. Alghoul Marrow

Take a note about this quest from one of the announcement boards (M8.24, M8.23). Read The Tome of Fear and Loathing volume 2 for an appropriate journal entry.

 

Phase 2. Loot

Alghouls can be found during evenings near human bodies. There are a few around the swamp, but an especially good spot to find them is a group of bodies near the fireplace (M10.28).

 

Phase 3. Payment

Bring Kalkstein (M8.9) 3 units of Alghoul Marrow for 150 orens.

 

Q2.45. The Dogcatcher of Vizima

Phase 1. Dog Tallow

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

 

Phase 2. Loot

There aren’t many dogs in Vizima, but if you show some patience (hunt them during the night), you’ll get enough lard for the Gravedigger.

 

Phase 3. Payment

Bring the Gravedigger (M8.36) 6 jars of dog lard to get 100 orens.

 

Q2.46. The Drowned Dead Contract

Phase 1. Drowned Dead Tongues

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

 

Phase 2. Loot

Drowned Dead are living in the Swamps. To get their tongues, you must have a journal entry about them – you’ll get it from reading Swamp Monsters.

 

Phase 3. Reward

Bring the tongues to Siegfried (M8.34) for 150 orens.

 

Q2.47. A Pilgrimage

Phase 1. Escort

Get this quest from Gramps (M10.3) who’s standing in the Swamps.

 

Phase 2. Vodyanoi

When you reach the Clay Pits (M10.5), Gramps will tell you about a strange occult that is popular among the Brickmakers.

 

Phase 3. Shrine

Safely get Gramps to Melitele Shrine (M10.10). Along the way be wary of the Coccacidium (M10.8), which you’d better avoid for now.

 

Phase 4. Berengar

Gramps will also tell you that he saw Berengar at the swamps, who was after the mysterious tower and the clay pits. Besides, you can visit Gramps in his hut later on.

 

Side-quests - part 5  (37/109)
comments and responses

I'm having trouble with the Gramps side quest - I had him follow me all around the swamp up until the cave. Basically, he mentioned something about the Vrans but after I went into the cave and came out, he was gone. I found him back at the ferry dock but he won't follow me. If I talk to him, he is stuck on that last conversation before the cave (option 3: "let's continue" should have made him follow me, but it doesn't work once he's rooted back at the dock).
this post has been modified by its author [2008-10-28 21:39:03]
Rabid_Parrot
28/10/2008 20:25
Well, if you don't want to kill dogs, how do you plan to get them, it's what you have to do. Consider them strays and you are keeping the pet population under control. BTW, kill them at night.
Mongo1
22/05/2008 20:53
I have trouble finding dog tallows. I've checked the houses, some containers and merchants. I don't want to kill dogs. I haven't checked the sewers much I guess
spiritobscura
22/05/2008 13:25
Actually, I think it was worth it. Listening to him babble on and on made it so much more satisfying to chop him up later. "Nothing beats meat!"
wolf-warlock
27/02/2008 16:39
True, but he's so annoying why would you want to do that, you get the information anyway.
Mongo1
24/02/2008 13:46
Actually, Gramps will follow you all around the swamp. If you lead him to the tower, he'll tell you what you must do to open it.
wolf-warlock
24/02/2008 08:31
In Q2.47. A Pilgrimage there is an additional Tomb phase: If you go near the Cave (M10.20) Gramps will tell you about the wild dogs (wolves) and the possibility of treasure inside the cave.
Nomad7
19/02/2008 23:50

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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