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The Witcher Game Guide & Walkthrough by gamepressure.com

The Witcher Game Guide & Walkthrough

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Table of Contents

Side-quests - part 5 | Chapter II | Walkthrough The Witcher Guide

Q2.39. Suspect: Kalkstein

Phase 1. Suspected Alchemist

The Prisoner in the hospital (M8.3) from phase 5 of Q2.28. Crown Witness makes you include Kalkstein on the suspect list.

Phase 2. Lack of Evidence

Visit Kalkstein (M8.9) and accuse him of cooperation with Salamandra. You can't prove anything without the evidence.

Phase 3. Innocent

If you don't accuse Kalkstein in phase 6 of Q2.49. Autopsy of a Crime, he'll be automatically relieved.

Phase 4. Innocent

Visit Kalkstein (M8.9) and tell him that you believe in his innocence.

Q2.40. What Lies Beneath

Phase 1. Leads

This quest begins when you compete one of the "Suspect" quests and the man you proved innocent tells you some more about Azar Javed.

Phase 2. Detective-Azar

If in phase 6 of Q2.49. Autopsy of a Crime you choose to accuse Azar, things will get complicated, but the quest will be advanced. The other way to advance it is to find Raymond's body in the cemetery (M13.7).

Phase 3. Ally: Kalkstein

Tell Kalkstein (M8.9) that you know about Azar impersonating Raymond. He'll give you a hint on how to force the mage into a trap.

Q2.41. Suspect: Leuvaarden

Phase 1. A New Suspect

This quest will be started when you talk to Raymond in phase 10 of Q2.27. Vizima Confidential.

Phase 2. Lack of Evidence

Go to the Dike (M8.4) and talk to Leuvaarden (M9.10), then accuse him of contacting Salamandra. You can't do anything without the evidence.

Phase 3. Innocent

Reach phase 6 of Q1.7. Wanted to know that Leuvaarden is innocent.

Phase 4. Innocent

Tell Leuvaarden (M9.10) that you believe in his innocence to finish this quest, get 500 orens, and know something interesting about Javed.

Q2.42. The Wolf Contract

Phase 1. Wolf Skins

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

Phase 2. Loot

The Wolves can be found in a cave in the swamps (M10.20). Read the Book of Animals if you want to find out about the wolves, but it's not necessary.

Phase 3. Payment

Bring the 10 hides to Jean Pierre at the bay (M10.2) to get 150 orens.

Q2.43. The Echinops Contract

Phase 1. Echinops Rootstocks

Take a note about this quest from one of the announcement boards (M8.24, M8.23). You'll get an appropriate journal entry from Curses and the Cursed.

Phase 2. Loot

Echonops grow at the Swamp. Especially to the south. If you decide to kill Gramps in Q2.53 Cannibal, you'll confront a sufficient number of Echinops then. You need 3 rootstocks.

Phase 3. Payment

3 Echinops Rootstocks are to be delivered to the Gardener (M8.29) in Temple Quarter. He'll buy them for 100 orens.

Q2.44. The Alghoul Contract

Phase 1. Alghoul Marrow

Take a note about this quest from one of the announcement boards (M8.24, M8.23). Read The Tome of Fear and Loathing volume 2 for an appropriate journal entry.

Phase 2. Loot

Alghouls can be found during evenings near human bodies. There are a few around the swamp, but an especially good spot to find them is a group of bodies near the fireplace (M10.28).

Phase 3. Payment

Bring Kalkstein (M8.9) 3 units of Alghoul Marrow for 150 orens.

Q2.45. The Dogcatcher of Vizima

Phase 1. Dog Tallow

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

Phase 2. Loot

There aren't many dogs in Vizima, but if you show some patience (hunt them during the night), you'll get enough lard for the Gravedigger.

Phase 3. Payment

Bring the Gravedigger (M8.36) 6 jars of dog lard to get 100 orens.

Q2.46. The Drowned Dead Contract

Phase 1. Drowned Dead Tongues

Take a note about this quest from one of the announcement boards (M8.24, M8.23).

Phase 2. Loot

Drowned Dead are living in the Swamps. To get their tongues, you must have a journal entry about them - you'll get it from reading Swamp Monsters.

Phase 3. Reward

Bring the tongues to Siegfried (M8.34) for 150 orens.

Q2.47. A Pilgrimage

Phase 1. Escort

Get this quest from Gramps (M10.3) who's standing in the Swamps.

Phase 2. Vodyanoi

When you reach the Clay Pits (M10.5), Gramps will tell you about a strange occult that is popular among the Brickmakers.

Phase 3. Shrine

Safely get Gramps to Melitele Shrine (M10.10). Along the way be wary of the Coccacidium (M10.8), which you'd better avoid for now.

Phase 4. Berengar

Gramps will also tell you that he saw Berengar at the swamps, who was after the mysterious tower and the clay pits. Besides, you can visit Gramps in his hut later on.

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