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The Witcher - Main quests - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Main quests - part 2
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Main quests - part 2  (30/109)

 

Phase 17. Closer and closer

Autopsy is in phase 6 of Q2.49 Anatomy of a Crime...

If you are convinced that Ramsmeat is the culprit, you’ll be moved to phase 25.

 

Phase 18. Azar Javed

If during the autopsy you guessed that Azar is impersonating Raymond (and if you’re unsure of that, check out the crypt in the cemetery), pay a visit to false Raymond (M8.2).

 

Phase 19. Subterfuge

Tell Raymond-Azar that you weren’t able to make any sense of the autopsy.

 

Phase 20. A Trap

Go to Raymond once more, listen to details of his plan and tell him that you’ll take care of Ramsmeat by yourself (M8.24, M8.37).

 

Phase 21. The Tower

You don’t have to harm Ramsmeat, but it’s a good idea to tell him about Javed, if you haven’t done that already. Tell Raymond that Ramsmeat is dead. In the next conversation, about a tower in the swamp, you’ll get Keth’aar Sephirah.

You can catch Raymond-Javed and expose him at once – in this case he’ll kill you instantly and there’s nothing you can do about it...

 

Phase 22. Fake no more

Now perform the quest Q2.58. Monoliths and enter the tower (M10.19).

 

Phase 23. The Secret within

Inside the tower, in a chest, there’s a book that Azar wants.

 

Phase 24. Azar’s escape

When you leave the tower you’ll finally come to face Azar – take some time inside to prepare for battle. Azar will first summon an Ifrit, a fiery beast that you’ll have to kill. Later, Azar and Professor fill face you together. Strike them hard enough and they will paralyze you and run away.

 

 

When you lay unconcious by the tower, a battle between the Order and the Scoia’tael will take place. Chapter II comes to an end.

 

Phase 25. Autopsy results

So, you think that Ramsmeat is the culprit?

 

Phase 26. Ramsmeat Contract

When you go to Raymond’s (M8.2) you’ll get a quest to kill Ramsmeat.

 

Phase 27. Ramsmeat dead

Battle with Ramsmeat (M8.37) won’t be easy, as 10 of his men will come at you the moment you threaten him (use steel sword, group style and swallow a Swallow). By his body you’ll find 900 orens and yellow meteorite.

 

Phase 28. The Tower

Tell Raymond that you’ve killed Ramsmeat – you’ll get Keth’aar Sephirah and arrange a meeting with him...

 

Phase 29. Opening the Tower

You now have to complete Q2.58 Monoliths to get inside the tower (M10.19).

 

Phase 30. Tower’s Secret

Inside the tower you’ll find a chest and inside it – a book. Take it with you.

 

Phase 31. The truth

When you go outside, Azar Javed will expose himself before you and take the book that you found. The remaining part of the quest is the same as in phase 24.

 

Q2.28. The Crown Witness

 

Phase 1. Prisoner

Quest begins when you talk to Raymond (M8.2) in phase 3 of Q2.27. Vizima Confidential.

 

Phase 2. Captain

If you ask Vincent about the prisoner, he won’t tell you anything.

 

Phase 3. The Bribe

Jethro (M8.23) can give you some information, but you have to bring him a unit of Fisstech. You might have some of it that you’ve collected from bodies in phase 4 of Q2.27. Vizima Confidential. You can also buy it from Coleman (M8.24).

 

Phase 4. New source

If Coleman is dead...

 

Phase 5. Salamanders

... then you might have to find Fisstech by some bandits’ bodies – you’ll find bandits mostly in the nonhuman district (M8.6).

 

Phase 6. Fisstech for Jethro

Give the drug to Jethro (if he doesn’t want to talk to you, leave the dungeon and enter it again).

 

Phase 7. Prisoner in the Hospital

Jethro will tell you that the imprisoned Salamander is in the hospital.

 

Phase 8. The Hospital Raid

To enter the hospital (M8.30), you have to either bribe the guard or show him the city guard signet ring. You’ll get it from Vincent Meis at the end of Q2.26. Suspect: Vincent Meis. Go the at night and bribe one of the guards that look after the prisoner. After the prisoner whispers Kalkstein’s and Ramsmeat’s name, 5 thugs will attack you. Kill them. A short conversation with the Prisoner will advance the quest Q2.27. Vizima Confidential and initiate Q2.38. Suspect: Ramsmeat and Q2.39.Suspect: Kalkstein.

 

Phase 9. The Interrogation

Conversation with Raymond (M8.2) sums up the investigation to this point – main leads point you towards Kalkstein and Ramsmeat. When after the hospital raid you talk to Shani, she won’t be happy about your dealings, and tell you that the prisoner has been taken to “a safe place”.

 

 

Main quests - part 2  (30/109)
comments and responses

how do u lie to Raymond? i got stuck
tunmthu
16/02/2009 23:13
No, not missing, but it will unfold differently. As each choice you make is different, the story diverges slightly from that detailed in the guide.
Mongo1
04/04/2008 00:27
Phase 19. Subterfuge
Tell Raymond-Azar that you weren’t able to make any sense of the autopsy.

I did that before i actually got around to do the autopsy. And the Q2.49 Anatomy of a Crime... is now listed as Failed Main Quest. It is said that the questions you ask during autopsy will have consequences later on ... I advanced quite a bit with all the side quests & tower quest before i noticed that, so i'm wondering if i'll be missing some part of main storyline ???
corwin666
02/04/2008 07:54
Aww no way, instead of killing ramsmeat I just lied and told Raymond I did, I didn't know he had a yellow meteorite x.x
Darktangent
25/03/2008 16:24

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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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