login (email): password:
auto log in (cookie) | forgot your password?
all game guides

The Witcher - Map M5 - Outskirts of Vizima - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Map M5 - Outskirts of Vizima
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Map M5 - Outskirts of Vizima  (13/109)

 

Plants: Celandine, Balissa, White Myrtle, Berberk, Hellebore. Monsters (night): Barghests, Drowned dead, some Ghouls and a Nadir. Also, there are two quest monsters: Echinopsae, The Beast.

1. Village gate.

2. Fireplace.

3. The inn witch an announcement board by the entrance. There’s a note about the Proffesor in there, as well as three quest-starting announcements. Pick them all up for the following quests: Q1.7. Wanted, Q1.8. The Barghest Contract, Q1.9. The Drowner Contract, Q1.10. The Ghoul Contract.

Inside the inn you’ll meet Olaf the Innkeeper, Vesna Hood, the Drunkard, the Antiquarian, the Gambler, a Bard, and – after completing Q1.16. Buried MemoriesKalkstein, and after a meeting by the river (M5.43) Zoltan. Some of the people go to their rooms at night. You can’t access them then, so try to reach them during daytime. You can also raise some money for fistfighting here.

Search the inn, obviously. There are two barrels to loot by the entrance.

In the inn you can store you equipment for free. You’ll have access to stored items in any other inn. You can also meditate here (for 5 orens).

4. Fireplace.

5. Blacksmith.

6. Abandoned house.

7. Abandoned house.

8. Chapels to the eternal fire (there are 5 of them).

9. Fireplace. Standing nearby is a Hunter.

10. Abandoned house. Wardrobe: Silver ruby ring.

11. Near the entrance to the house there’s a barrel. The house itself is an entrance to Salamander’s hideout. You’ll get access to it in Phase 8 of the quest Q1.6 Salamander’s Tail.

12. Place of power.

13. A dead body. You’ll come acrosss some Tulips on it.

14. Touch this stone to increase you Aard power by 50% for a few hours.

15. A cave. There’s a fireplace inside.

16. A house.

17. A house. Inside there’s a book on swamp monsters (Drowners, Drowned Dead, Bloedzuiger).

18. A house.

19. A house. There’s a barrel nearby.

20. A house.

21. Militia. A guard will examine if you’re healthy and let you through.

22. A shrine. You’ll be able to enter it in phase 3 of Q1.20. Dead hand of the past.

23. Stall-keeper with suspicious meat.

24. Vesna’s grandmother’s house.

25. Reverend’s house. Inside you’ll find an amber, a book on basics of alchemy, and in the cellar – a book on Itlina’s prophecies. There’s a barrel near the entrance.

26. A house. A book on basics of alchemy to be found here (some additional ingredient info).

27. Barrels.

28. A house.

29. A house.

30. A house.

31. A barrel.

32. Abandoned house. There’s a barrel nearby. Chest: Silver ring.

33. Abigail’s house. A book on magic inside. You can meditate here.

34. A fireplace.

35. Odo’s house.

36. A fireplace.

37. Place of power.

38. A fireplace.

39. Crypt entrance. It’s closed until you get a quest from Mikul (M5.42). Inside there’s a glass vial, by the girl’s body. There’s a magical ring here. You’ll learn a new sign: Igni.

40. Abandoned house. Inside: Lunar Shards, Quicksilver solution, Ducal Water.

41. Abandoned house. There’s a fireplace nearby, and inside you’ll find a Silver Amber Ring.

42. Vizima. Gate is guarded by Mikul and two other guards.

43. Here you’ll meet 4 racists who try to attack a dwarf, Zoltan Chivay. When you approach them, a dialogue will commence in which you’ll be given a choice – you can either help Zoltan or leave him be. Either way you go, Zoltan will survive.

44. A fireplace.

45. A fireplace.

46. A house.

47. A house.

48. Two barrels.

49. Haren’s house. There’s a book inside: Against Nonhumans. At the back there are 3 barrels. You can meditate here.

50. A house.

51. A house.

52. Vizima gate.

53. After completing the Q1.16. Buried Memories quest, Mikul will guard it.

54. Here you’ll meet Nadir during nighttime – a monster mentioned by a hunter (M5.9). Killing it opens up the quest Q1.14. The Monster of the Lake, and by its body you’ll find a trophy: Drowner’s Head.

55. A fireplace.

56. A cave.

57. A mill.

58. If you talk to Vesna inside the inn (M5.3), then you’ll meet her in trouble here, and will have the opportunity to save her.

 

 

Map M5 - Outskirts of Vizima  (13/109)
comments and responses

Plants: Celandine, Balissa, White Myrtle, Berberk, Hellebore. Monsters (night): Barghests, Drowned dead, some Ghouls and a Nadir. Also, there are two quest monsters: Echinopsae, The Beast.

1. Village gate.


Hmmm...drowned dead is not correct. Nadir is a drowned dead but you encounter only that one in the Outskirts. The rest of course are Drowners.

JohnTheMutt
25/04/2008 22:32

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Leaving Kaer Morhen
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
This site is not assotiated with and/or endorsed by the Atari or CD Projekt Red. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official The Witcher www page: http://www.atari.com/
Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | Prototype | more game guides ...