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The Witcher - Leaving Kaer Morhen - game guide, walkthrough, secrets, game tips & strategies

The Witcher Game Guide
Leaving Kaer Morhen
by Borys „Shuck” Zajaczkowski & Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Leaving Kaer Morhen  (9/109)

 

After defeating Savolla or the frightener, you’ll go to the laboratory with Leo. The poor fellow will get himself killed. After a scene Vesemir will tell you to meditate.

 

 

While meditating, you can spend the talents you acquired to level up your character, as well as prepare potions. You’ll get more information on these subjects in appropriate sections of the guide. Do what you will and click the hourglass to confirm your selection.

Hint 18: You can only meditate in safe spots, by the fire. You can light fire when outdoor by using a flint or an Igni sign. Remember that you can only use sign in locations marked as dangerous.

 

 

After meditating look through the locker (M3.6) and take three Swallows from it. Talk to Vesemir to know that the witchers are about to leave Kaer Morhen. Go back upstairs (M3.5).

 

 

You’ll meet Lambert by the entrance to the kitchen (M2.7). He’ll tell you the ingredients you need to prepare a healing potion for Triss. After the conversation he will open the door to the kitchen.

Hint 19: Dialogue options that you’lve already used are marked by grey color. If a dialogue option opens up a whole new tree, you have to use all of its branches in order to make it turn grey.

 

 

Loot the kitchen (M2.8). Go up the stairs (M2.9). There will be two remaining bandits for you to kill.

 

Leaving Kaer Morhen  (9/109)
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Introduction
Walkthrough
Prologue
Kaer Morhen Courtyard - part 1
Kaer Morhen Courtyard - part 2
Kaer Morhen Interior
The Laboratory
The way to the laboratory
Battle the frightener
Kaer Morhen Interior, 1st Floor
Choices and consequences
Chapter I
Map M5 - Outskirts of Vizima
Map M6 - Crypt in the Outskirts
Main quests - part 1
Main quests - part 2
Side-quests - part 1
Side-quests - part 2
Important Characters
Chapter II
Map M7 - Sewers
Map M8 - Temple Quarter
Map M9 - The Dike
Map M10 - Swamp
Map M11 - Swamp Cave
Map M12 - Vizima's Cemetery
Map M13 - Vizima's Cemetery Crypt
Investigation explained
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Side-quests - part 5
Side-quests - part 6
Side-quests - part 7
Important Characters
Chapter III
Map M14 - Trade Quarter
Map M15 - Temple Quarter
Map M16 - Sewers
Map M17 - Salamandra Hideout
Map M18 - Lionhead Spider Crypt
Map M19 - The Dike
Map M20 - Swamps
Map M21 - Swamp Cave
Map M22 - Vizima's Cemetery
Map M23 - Vizima's Cemetery Crypt
Map M24 - Salamandra Base
Map M25 - Kikimore Lair
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Side-quests - part 4
Important Characters
Chapter IV
Map M26 - The Lakeside
Map M27 - The Lakeside Crypt
Map M28 - Fields
Map M29 - Crypt in the Fields
Map M30 - Village
Map M31 - Black Tern Island
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Side-quests - part 1
Side-quests - part 2
Side-quests - part 3
Important Characters
Chapter V
Map M32 - Castle
Map M33 - Old Vizima
Map M34 - Swamp Cemetery
Map M35 - Raven's Crypt
Map M36 - Striga's Crypt
Map M37 - Old Manor
Map M38 - Catacombs
Map M39 - Ancient Crypt
Main quests - part 1
Main quests - part 2
Main quests - part 3
Main quests - part 4
Main quests - part 5
Side-quests - part 1
Side-quests - part 2
Important Characters
Epilogue
Map M40 - Temple Quarter
Map M41 - Zeugl's Nest
Map M42 - Ice Plains
Epilogue Quests - part 1
Epilogue Quests - part 2
Additional info
Fistfighting, Poker & Drinking
Books and Scrolls p. 1
Books and Scrolls p. 2
Alchemy
Weapons
Witcher armor types
Meteorites and Runes
Item Pricelist
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