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The Witcher Game Guide & Walkthrough by gamepressure.com

The Witcher Game Guide & Walkthrough

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Kaer Morhen Courtyard - part 1 | Walkthrough The Witcher Guide

Hint 3: All the maps in our guide are given numbers. Whenever we want to focus your attention on a certain spot, we use a blue marker such as this: (Mx.y), where x indicates the map number, and y indicates a certain spot on it.

You take over control of Geralt when some bandits enter the lower courtyard (M1 - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

You take over control of Geralt when some bandits enter the lower courtyard (M1.1) through the gate. Don't worry about them too much - your friends cannot loose this battle, even if you don't help them.

Hint 4: Use Left Alt key to turn on all the item and character names to appear on screen. If you want to make sure you never miss anything, enter the game options and check Always show item names.

Take the Rusty Sword from a dummy nearby and approach the battling characters - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

Take the Rusty Sword from a dummy nearby and approach the battling characters.

Hint 5: At all times you can pause the game by pressing space. While in active pause mode, you can issue commands like weapon change, style change or target change - it will be executed as soon as you unpause the game (space again).

Hint 6: Interface elements are unlocks gradually throughout the Prologue. Don't worry that you can't access the inventory or change styles at the start.

When you move your cursor over an enemy, it will take shape of a sword and a red circle will appear under the opponents feet - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

When you move your cursor over an enemy, it will take shape of a sword and a red circle will appear under the opponent's feet. It indicates the chosen character's health level. To attack him, click ONCE. Click again no sooner than the cursor takes shape of a sword again (or a flaming sword).

Hint 7: You can wave your sword only when your cursor is hovering over an enemy.

Hint 8: This might be the most important hint of all. Forget about hack'n'slash customs you might have and don't go berserk with clicking the mouse. If you click too fast, the sequence will be interrupted. With time, you will surely appreciate this battle system - even if it seems uncomfortable at the beginning.

When all the bandits are dead, listen to some dialogue and follow the witchers to the upper courtyard - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

When all the bandits are dead, listen to some dialogue and follow the witchers to the upper courtyard. They will be waiting for you by the entrance (M1.2).

At the end of a cut-scene Vesemir will tell you to open the gate (M1 - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

At the end of a cut-scene Vesemir will tell you to open the gate (M1.5) at the upmost level of the keep. There are some easy opponents to be dealt with on your way up. The first one will attack you at once (M1.3). The other two can be found a little bit up ahead (M1.4).

Hint 9: Try to fight one enemy at a time and start attacking the other one after you finish with the first one. If you get surrounded, run away a few steps and attack the weakest enemy of the lot. You have yet to unlock your group battle style.

Defeat more enemies (M1 - Kaer Morhen Courtyard - part 1 | Walkthrough - Prologue - The Witcher Game Guide & Walkthrough

Defeat more enemies (M1.6, M1.7, M1.8, M1.9) and reach the tower (M1.10). Keep in mind that you have to diversify you fighting styles. Try to remember the keyboard shortcuts for weapon selection (tab, Q, E, R, T, U) and style selection (Z, X, C).

Hint 10: The enemies here don't leave any loot for you to find by their bodies. This will change when the tutorial comes to an end.

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