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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 4 - Divine Intervention | Episode 3 The Walking Dead - A New Frontier Guide

Last update: 24 April 2017

Chapter will begin with travelling to your destination - Chapter 4 - Divine Intervention | Episode 3 - Episode 3: Above the Law - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Chapter will begin with travelling to your destination. On you way, you will have to speak with members of your group and defend yourself against a zombie attack.

It's personal

She's family

I have a feelings for her

...

You got that right

Love is worth it

It's all up to you

...

After a short talk with Tripp, you will be attacked by walkers. Press the buttons that appear on the screen to eliminate the danger.

Eliminate the walkers and you will play as Clem, who will have to make another difficult choice - Chapter 4 - Divine Intervention | Episode 3 - Episode 3: Above the Law - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Eliminate the walkers and you will play as Clem, who will have to make another difficult choice. You will need to decide whether or not you want to inject AJ.

  • Put drugs back - you will not use the drug
  • Inject AJ -AJ takes antibiotics

Regardless of your decision, Clem will be exiled from New Frontier, and AJ will remain with them. There won't be any consequences in the future, and you will learn that AJ will live.

I'm so sorry

AJ had you

David was heartless

[Hug Clem]

Your next taks is to reach a building while running away from walkers. In order to do that, approach the garage door and try to lift it. You will fail to do that, so reach the car on the left and take a jack and a jack lever, located inside. Just watch out for walkers that will jump out of the vehicle.

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