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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Important choices | Episode 1 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

Important choice #1

The first important choice regards the events on the junk yard - Important choices | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

The first important choice regards the events on the junk yard. You have to decide whether you and your family keep on moving or stay the night on the junk yard.

  • We have to keep moving - you decide against the stop
  • We can stay the night - you decide to remain in the trailer

The difference lies in a short conversation with Kate. If you choose the first option, Kate will force her opinion, making you stay either way. Both decisions will have the same conclusion, as a group of men pointing guns at you will interrupt you in the middle of filling the tank of your car.

Important choice #2

Another important choice will be the situation after the car crash - Important choices | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Another important choice will be the situation after the car crash. You'll have to decide whether to shoot the driver or let him go.

  • Let him go - The driver leaves
  • Shoot him - You kill the driver

The only difference is Clementine's attitude to you in the following conversation. Perhaps we'll see this man later on, but he's absent from episodes 1 and 2.

Important choice #3

The third important choice takes place in Prescott - Important choices | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

The third important choice takes place in Prescott. This time, you have to decide whether to lie and cover for Clem or admit to the residents that the whole thing was just an accident.

  • Yes, She was justified - You say that Clem shot him, because he attacked you (covering for her)
  • It was just an accident! - You say that it was just an accident (telling the truth)

The difference in this choice lies in the general outlook of your situation. In the first case, you and Clementine are locked up in a cage, where you are visited by Eleanor, who comes offering help. In the latter case, you're the one going to see Eleanor to have your wound fixed.

Important choice #4

The fourth important choice is also Prescott-related and takes place after Clem shoots the arms dealer - Important choices | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

The fourth important choice is also Prescott-related and takes place after Clem shoots the arms dealer. You have to decide whether you go to the junk yard with Eleanor or with Tripp.

  • Go with Tripp in the morning - You decide to stay the night in Prescott and head for the junkyard with Tripp.
  • Leave with Eleanor tonight - You decide to leave Prescott with Eleanor, on the same night.

The difference lies in the narrative. In the first case, Tripp will be the one shown in the final minutes of the episode, in the second - Eleanor. All other things remain the same and either way you're gonna have to retreat to Prescott during the shootout.

Important choice #5

The next important choice ends the first episode - Important choices | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

The next important choice ends the first episode. You need to decide whether you stay with Clementine and help her fight off the incoming enemies or take your family and head for Prescott.

  • Leave with family - Leave Clementine, taking your family to Prescott.
  • Stand and fight - Stay with Clementine to repel the enemy attack. You abandon your family, leaving Tripp / Eleanor to take them to Prescott.

This choice will determine the ending of the first episode, or rather the first half of it. If you choose the first option, you'll take your family to Prescott, leaving Clementine behind. Once there, you'll have a short talk with Eleanor, Kate and Gabby about the whole incident, and then help Eleanor remove the bullet from Kate's wound. If you decide for the second option, you'll stay with Clementine to repel the thugs. This will allow you to say goodbye to Mariana, and bury her, before you join your family in Prescott.

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