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The Walking Dead Game Guide by gamepressure.com

The Walking Dead Game Guide

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Chapter 5: It's Just One Bullet - In the pharmacy | Episode I: A New Day The Walking Dead Guide

Last update: 11 May 2016

Once the cutscene is over, youll be able to take part in a conversation - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Once the cutscene is over, you'll be able to take part in a conversation. It does not matter what you will answer when it comes to the first two cases (the whole group and then responding to Clementine's problem).

Later, however, you will need to make up your mind and remain consistent. There are two options: either you are going to be loyal to Kenny and his family, or to Lilly and her father. Have a look at the tables below for details (there are only those conversations listed where your answer is important, in other cases you can choose whatever you prefer).

[TOUGH DECISION #3]

  • Side with Kenny.
  • Side with Lilly.

1. "Maybe you should go join them, then - you have something in common."

(1): She's an asshole.

Lilly will remember what you called her.

(2): She's the leader.

Lilly noticed what you said.

(3): She's not wrong.

Lilly noticed what you said.

(4): ...

-

2. "Lee, what do we do about this guy?"

(1): Reason with him.

You didn't side with Kenny.

(2): It's him or Duck.

Kenny will remember your loyalty.

(3): Kick his ass.

Kenny will remember your loyalty.

(4): ...

-

3. "The first thing he'll do is sink his teeth into his mom's face."

(1): Deal with it.

Kenny will remember your loyalty.

(2): He's just a boy.

-

(3): We do what you say.

You didn't side with Kenny.

(4): ...

-

4. "But we can't wait. We're tossin' him out NOW."

(1): Hit him, Kenny. [Stop him]

Kenny will remember your loyalty.

(2): NO! [Stop him].

Kenny will remember your loyalty.

(3): You're right. [Let him]

You didn't side with Kenny.

(4): I'm sorry, Kenny. [Let him]

You didn't side with Kenny.

[PANIC EVENT: START] - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

[PANIC EVENT: START]

(1) Regardless of the final decision, Clementine will be attacked by zombies! When Lee falls down, you have to find Clementine and aim, and then press the button. Doing so will make the zombies lose interest in your charge.

(2) Keep pressing the action button until Carley shoots the zombies down. Clementine will remember that you saved her.

If you did not do anything to save Clementine, Carley will shoot the zombie anyway. Yet, Clementine will remember that you didn't save her.

[PANIC EVENT: END]

One way or another, now you can take a look around the pharmacy - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

One way or another, now you can take a look around the pharmacy. You can look at the empty Food Box lying on the counter, as well as a Newspaper nearby. On the opposite shelf, right below the "Stationery" notice there is an Energy Bar - take it. Examine the Radio that Carley is trying to turn on. A brief conversation will follow.

Point to either of Lees hands to Flip the Radio Over and then examine the Battery door - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Point to either of Lee's hands to Flip the Radio Over and then examine the Battery door. As it turns out, there are no batteries, so we know what the problem is. When you put the radio away you can examine the Cork Board next to Doug, but don't talk to him just yet. Go right and keep going till you get to Clementine.

Next, look at the background of the screen, at the door - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Next, look at the background of the screen, at the door. There is an ATM Machine you can examine. Under the shelf, to the right of the ATM machine there's another Energy Bar. Take it.

Go back to Clementine - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Go back to Clementine. Under the shelf to her right there's the first Battery. Take it and then talk to Clementine. Ask her about everything and once the conversation is over, give her an energy bar. Your care will not be forgotten ("You took care of Clementine").

Go to the right - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Go to the right. Along the way you can look at the Gate that makes it impossible to reach the pills Larry needs. Lilly is sitting next to him. To the left of them, on the shelf, you'll find the third Energy Bar, which you should definitely take.

Talk to Lilly (her attitude will depend on the kind of remarks you made at the beginning of this chapter). You can ask her about everything, and if you choose the "He's got a temper." option, you'll get another set of two answers to choose from. After the conversation (if you didn't save Clementine earlier Lilly will comment on that) you can give Lilly an energy bar - she'll appreciate your concern. For now, ignore the door to the right of the daughter and father.

Go to the right - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Go to the right. Take the fourth and the last Energy Bar from the shelf. Kenny, Katjaa and Duck are sitting on the right. You can examine the Ice Cream Menus to their left, as well as some Photographs and Newspaper Clippings hanging on the walls to the right. Most of all, however, speak with the family.

If you didn't side with Kenny earlier, you'll need to answer to an additional preliminary question (but the answer doesn't matter anyway). The further conversation will include a set of questions, each of which leads to a separate thread with the next sets of answers to choose from.

When you want to end the conversation (the "Exit" or no more topics), Kenny will ask to have a word with you.

5. "I panicked, you know. I'm not proud of it."

(1a): It happened pretty fast.

This option appears if you tried to save Duck.

(1b): It happens.

This option appears if you tried to save Shawn.

(2a): We let that kid die.

This option appears if you tried to save Duck.

(2b): You let that kid die.

This option appears if you tried to save Shawn.

(3): ...

You didn't side with Kenny.

6. "We could've save him together."

(1a): Console?

This option appears if you chose (1a) or (1b) earlier. Kenny will remember your loyalty.

(1b): Ignore?

This option appears if you chose (2a) earlier. You will advise Kenny to ignore his guilty conscience.

(1c): Berate?

This option appears if you chose (2b) earlier. You will advise Kenny to actually have a guilty conscience.

(3): ...

Kenny will notice your silence.

When the conversation is over, you can give Duck an energy bar. Kenny will be happy about it ("Kenny appreciates your concern for Duck").

Keep going right - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Keep going right. On the shelf there is a second Battery. Take it and then examine the Greeting Cards on the right and some Photographs on the wall by the wooden exit door. For now there is nothing to discuss with Doug, and since you already have the two batteries, go to Carley. Give her an energy bar (if you didn't give it to Clementine earlier, Carley will decline, it is also good to know that you can't give an energy bar to Kenny, Katjaa, Doug or Larry) and then the batteries.

Carley will still not be able to make the radio work, so examine it - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Carley will still not be able to make the radio work, so examine it. Flip the Radio Over, open the Battery Door, flip the Batteries around, close the Battery Door, put the Antenna in the right position, Flip the Radio Over again and increase the Volume. You will listen to the last broadcast and perform a kind of a side quest.

Then talk to Carley - Chapter 5: Its Just One Bullet - In the pharmacy | Episode I: A New Day - Episode I: A New Day - The Walking Dead Game Guide

Then talk to Carley. Ask her about everything. The "Are you okay?" option leads to the next part of the conversation, and appears only if you fixed the radio. Your answers will influence what Carley will say later.

7. "I'm fine."

(1): Really? Everyone's dead!

Carley will remember you said that.

(2): You don't have to be...

Carley noticed your concern.

(3): Alright then.

Carley noticed your concern.

(4): ...

Carley noticed your concern.

There is nothing more to be done in this room. Go to Lilly and Larry, and then open the door to the Office to their right. Enter the office with Clementine. Here you will learn a little bit about the family and the main character's past.

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