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The Turing Test Game Guide by gamepressure.com

The Turing Test Game Guide

Table of Contents

Chapter 5 | Walkthrough The Turing Test Guide

Last update: 12 January 2018

Chapter Five introduces the ability to control cameras and robots. Sectors E41 up to E50 do not differ much in terms of the difficulty level. Additionally, there is an extra room between the sectors which unlocks the fifth optional achievement.

Sector E41

Look at the camera and press the E button to control it - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Look at the camera and press the E button to control it. Aim the camera at the green container and unlock the energy flow. Go through the door.

Sector E42

When you enter the room with closed door you can notice a hanging camera - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

When you enter the room with closed door you can notice a hanging camera. Take over it and move to the next, visible in the screenshot. There, you can see a green container. Unlock it and return to the protagonist by pressing Backspace.

Sector E43

First, you must take control of the camera and use the green container to transfer an energy beam to the cable below - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

First, you must take control of the camera and use the green container to transfer an energy beam to the cable below. This unlocks the door. Go through it, look back, and take over the camera once again. Set the beam in a such way that it would unlock the door above. Press Backspace to return to the character. Then, you must go up. The last thing to do is to take the beam and unlock the door.

Sector E44

In this sector, you must take the energy beam located near the green container and release it into the container on the right - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

In this sector, you must take the energy beam located near the green container and release it into the container on the right. Take over the camera and activate the green container. Go back to the hero and go up the stairs and, while you are there, take the energy beam. This unlocks the door.

Go left until you reach the place presented in the screenshot - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Go left until you reach the place presented in the screenshot. Take the energy beam and put it into the container next to the green one. Then, take over the camera and change the circuit. You can proceed to the next sector.

Sector E45

First, you must take over the camera and set both magnets in the same way as presented in the screenshot - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

First, you must take over the camera and set both magnets in the same way as presented in the screenshot. They have to be a bit above the red platform and a bit above the black tape (the magnet's range is visible thanks to the lit floor below it). Put the container with the beam on the red platform which is located opposite to a moving energy beam. Go upstairs.

There, take the energy beam from the wall and put it into the first magnet - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

There, take the energy beam from the wall and put it into the first magnet. This forces it to pick up your box. Once again, you must take the beam. The box will fall down and roll on the black tape. Place the energy beam into the activator located in the middle of the room. The tape will start to move. Wait until the container with the energy beam reaches the second red platform and, in that moment, you must take the beam from the activator. The last thing that you must do is to activate the second magnet and lower the box on the red platform.

Sector E46

While you are on your way, you can spot the entrance to a secret level. The walkthrough for that level can be found in the Secret Rooms chapter.

Take the only energy beam from the room - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Take the only energy beam from the room. This forces the platform to fall down. Enter it and put the energy beam back to the container in front of you. Take over the camera.

The camera has the ability to raise your platform to a higher level - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

The camera has the ability to raise your platform to a higher level. You must do that. This allows you to jump to the platform nearby. Take the beam again and activate the second platform. The whole operation has to be repeated twice. Now you can proceed to the next sector.

Sector E47

Leave the beam that is in front of you and proceed through the opened door - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Leave the beam that is in front of you and proceed through the opened door. Take over the camera and move the mobile platform until it is above your character. Jump on the platform and return to the camera. This allows you to move the platform to its previous spot. There, take the energy beam and take over the camera once again. Move the platform towards the exit and open the door.

Sector E48

Take the energy beam and reach the floor above - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Take the energy beam and reach the floor above. Activate the machine that lowers the camera and go down the stairs. Take over the camera and activate the green container. Go back to the character and go upstairs to take the energy beam that has to be placed downstairs near the exit door.

Sector E49

Enter the room and go to the right side - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Enter the room and go to the right side. There, you must use the steering device to move the container with the energy beam maximally to the other side. Follow the container (you need to use the ladder). You reach the place presented in the screenshot. Enter the room and take the energy beam through the window. This will open the door. Take the container with the energy beam and place the beam into the movable container once again. Return to the steering device.

Use the steering machine to transfer the container with the beam to the place presented in the screenshot - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Use the steering machine to transfer the container with the beam to the place presented in the screenshot. Enter the second, red, room and open the door.

Take both moving beams with your weapon - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Take both moving beams with your weapon. Place the container with the energy beam into the movable container. Move it to the other side. The last thing that you must do is to take the container with the beam and open the door to the last sector of the Chapter Five.

Sector E50

Leave the protagonist on the red platform and take over the robot - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

Leave the protagonist on the red platform and take over the robot. Drive through the bridge and leave it on the other red platform. Return to the character by pressing Backspace and proceed further.

Bio Lab

In this room, you can admire the views and learn about a few things - Chapter 5 | Walkthrough - Walkthrough - The Turing Test Game Guide

In this room, you can admire the views and learn about a few things. Listen to Tom and then proceed to the next chapter.

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