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The Turing Test Game Guide by gamepressure.com

The Turing Test Game Guide

Table of Contents

Chapter 1 | Walkthrough The Turing Test Guide

Last update: 12 January 2018

Chapter One teaches you the basics of the game that will be used in many puzzles. You can learn about the weapons (EMT) and equipment that is available in the game. This chapter is divided into ten sectors (A1 - A10), Planetarium and one secret room.

Sector A1

Once the game is loaded, you can see an open door in front of you - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Once the game is loaded, you can see an open door in front of you. Keep moving forward until you reach a room with a closed door which is presented in the picture. Here, you can also notice a container with energy beam that you need to carry. Press E key to pick it up and carry it to the place near the door.

Sector A2

Once you get through the door, you must go forward until you reach the room that is presented in the picture - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Once you get through the door, you must go forward until you reach the room that is presented in the picture. Press right mouse button to transport an energy beam to your EMT. Turn right and place it in an empty slot next to the closed door. This allows you to unlock them.

Sector A3

You are now in sector 3 - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

You are now in sector 3. Pick up the container and put it through the window that should be in front of you. Then, approach the ladder, carry the previously moved container and put it into an empty place near the door. This opens them.

Sector A4

In the next room, you should approach the energy container but dont remove it just yet - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

In the next room, you should approach the energy container but don't remove it just yet. There is a lever nearby which introduces a new mechanic. Press E key - the lever will transfer the energy to a nearby cable. The door is now open and you can go to a new room.

Sector A5

When you enter sector A5, you must ignore the energy beam located above - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

When you enter sector A5, you must ignore the energy beam located above. Instead, you should go through the door. Stand in the same place as in the picture above and take the energy beam. After that you must transfer the energy to an empty space near the exit door.

Sector A6

In Sector A6, pick up the container and put it in a place near the door located on your left - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

In Sector A6, pick up the container and put it in a place near the door located on your left. Go through the door, take an energy beam and return to the previous room.

Remove the previously placed container from the door and throw it on the ground - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Remove the previously placed container from the door and throw it on the ground. Place the energy beam that you are carrying into the empty mechanism. Pick up the container and carry it to the empty space behind the door. Go up the stairs and move the beam from the bottom of the door to an empty space behind you. After that you can proceed to the next sector.

Sector A7

While travelling to sector A7 you can notice a door with Restricted Area written above it - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

While travelling to sector A7 you can notice a door with Restricted Area written above it. This is an extra level. Completing it unlocks a Steam achievement. The walkthrough for that room can be found in Secret rooms chapter.

Here, you are introduced to a new device that involves pulling in containers by using gravity - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Here, you are introduced to a new device that involves pulling in containers by using gravity. Approach the device, press E, and move the container to your left. Then, you must move it farthest to the right side of the level. There, you should pick up a green beam from the device and carry it to an empty mechanism next to the door. Pick up the container that lies on the floor and put it in the second free slot. This unlocks the door to another room.

Sector A8

Here, you must take the beam located near the door on the left side of the room and put it into the empty container on the wall, the one located on the right - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Here, you must take the beam located near the door on the left side of the room and put it into the empty container on the wall, the one located on the right. Close the switch, the one on the left wall (near the window), by moving it upwards and take the container with the energy beam. Put the container into the empty slot near the door and unlock them. Enter the room and take the beam behind the window on the right. Then, place it near the door that blocks the passage to the next sector.

Sector A9

You are now in Sector A9 - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

You are now in Sector A9. Enter the room on the left side with pink light. There, you must take an energy beam located near the entrance, pull the lever down and direct the beam to the second empty container in this room. Go back to the main hall. Go through the pink room's door and take the beam from it. Place it in the container that is near the second open room.

Enter the room on the left side of the anteroom, take the energy beam and release it to an empty spot near the main door - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

Enter the room on the left side of the anteroom, take the energy beam and release it to an empty spot near the main door. All you have to do now is to take the free beam on the right side and fill the second empty spot.

Sector A10

In the last sector, taking the energy beam causes the platform to descend one level, while adding the beam moves it up - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

In the last sector, taking the energy beam causes the platform to descend one level, while adding the beam moves it up. Take a beam from the first container, get on the platform and release the beam into the middle container. You must do the same twice. Once you reach upstairs, you must take the energy beam from the third container and put it in the empty spot near the door.

Planetarium

There is a straight path behind the door to Sector A10 - Chapter 1 | Walkthrough - Walkthrough - The Turing Test Game Guide

There is a straight path behind the door to Sector A10. Follow it. Finally, you reach Planetarium. Here, you can learn more about the crew. When you are done with reading, you can go towards the door on the right. Go through it and proceed to the next chapter.

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