Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Sims 4 Guide by gamepressure.com

Sims 4 Guide

Table of Contents

The Sims 4: Astronaut - promotion, working hours, earnings Sims 4 Guide, tips

Last update: 30 March 2022

Does your Sim dream of going to the moon? Don't wait and start a career as an astronaut - you will get the best earnings in The Sims 4 and an interesting job. What skills you need to develop to get a promotion? How much does an astronaut earn? You will learn all this on this page of The Sims 4 guide.

General information

This one is a very interesting career that requires, first of all, developing the skills of: logic and fitness and - depending on the selected path - charisma or meanness - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

This one is a very interesting career that requires, first of all, developing the skills of: logic and fitness and - depending on the selected path - charisma or meanness. At first, you need to go to work with a focused Sim, and later on, as confident. After the seventh level you can pick one of the branches: Space Ranger (A) or the Interstellar Smuggler (B).

The branch of the Space Ranger is easier, but the earnings are lower and they amount to 11816 Simoleons a week (with 4 workdays a week 7 hours a day). Being an Interstellar Smuggler requires more work, but the weekly pay is higher by 3000 Simoleons and they amount to 14868 Simoleons a week (with 4 workdays a week 9 hours a day). THe decision is yours.

Promotion

To be promoted to the second level of this career, you need to be enthusiastic about cosmos with three Sims - this interaction is available in the friendly category - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

To be promoted to the second level of this career, you need to be "enthusiastic about cosmos" with three Sims - this interaction is available in the "friendly" category. You only need to become friends with a Sim, a bit, and select this option. As a reward for becoming the Module cleaner (2) is an Astro Solar System Light. Being promoted to the third level requires you to attain logic level 2. - you only need to buy a chessboard and start exercising.

After you are promoted to the Command Center Lead (4) you need to start working on your fitness - for this, it is best to buy a weight machine, thanks to which you will also meet another promotion requirement - the necessity to exercise for 4 hours - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you are promoted to the Command Center Lead (4) you need to start working on your fitness - for this, it is best to buy a weight machine, thanks to which you will also meet another promotion requirement - the necessity to exercise for 4 hours. And after you become the Space Cadet (6) you need to buy a treadmill, that you need to exercise on, at least, 12 hours. To be promoted even higher, you need to develop logic to level 4, and fitness to level 5.

After you become an Astronaut (7) you will receive an interesting item, Salyut Aeronaut Chair, that raises confidence in Sims - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you become an Astronaut (7) you will receive an interesting item, Salyut Aeronaut Chair, that raises confidence in Sims. To be promoted higher, you need to improve logic and fitness to the level of 6. You also need to achieve the Starry Night Moodlet: while outside with another Sim, in the evening, select the "point to constellations", from among friendly interactions and you will meet this requirement.

After you meet the requirements for the next promotion, towards the end of the career, you need to choose either the Space Ranger (A), or the Interstellar Smuggler (B) - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you meet the requirements for the next promotion, towards the end of the career, you need to choose either the Space Ranger (A), or the Interstellar Smuggler (B).

In the situation, in which you choose the good branch: while being promoted to Planet Patrol (8 A) you need to attain level 5 of charisma - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

In the situation, in which you choose the good branch: while being promoted to Planet Patrol (8 A) you need to attain level 5 of charisma. Apart from that, but bar (if you still do not have it), click on it and "prepare a drink", from the list select Space Energy Drink. It will take more time to find 7 friends (remember that family members also count). Leave outdoors and wait for passers-by to make friends with them, or go to a public place, e.g. a park or a bar.

After you are promoted to the Sheriff of the Stars (9 A) you will receive a huge Astro-Bunn Beyond Infinity - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you are promoted to the Sheriff of the Stars (9 A) you will receive a huge Astro-Bunn Beyond Infinity. To be promoted to the last level, you need to develop charisma and fitness to level 7. This simply requires time and you already have the equipment that you need. You only need to write a book. To do this, click on the computer and select "Write a Book..." - it does not really matter which genre you pick. With the last promotion, you become the Space Ranger (10 A) - you work 4 days a week 7 hours a day. Your weekly pay is 11816 Simoleons, and this is really a lot. Additionally, you receive the Apollo Rocketship, thanks to which you can develop cosmology sciences.

If you decide on the career of a villain, it is much more difficult to get promoted - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

If you decide on the career of a villain, it is much more difficult to get promoted. After you are promoted to the Moon Mercenary (8 B) you will have no problems attaining level 3. in programming and mischief. What requires time, though, is hacking. Once you attain, at least, level 2. in programming click the computer and select: "Program" > "Hacking" > and select the items that appear in succession, such as " Lamehorn Service", " Lonhario Trust", " Landgraaba System" etc. After you hack into an individual thing, you need to wait for some time, until you can hack again (this is why it takes some time o earn 1000 Simoleons).

After you are promoted to the Alien Goods Trader (9 B) you receive the Zero G Training Bag - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you are promoted to the Alien Goods Trader (9 B) you receive the Zero G Training Bag. To be promoted in this branch for the last time, you need to attain level 8 fitness and level 5. mischief. The greatest challenge is to find the three space rocks. To do that, you need to buy the Retro Rocketship for 5000 Simoleons (in the device's mode, in the office category, click the picture of canvas to find it). Then, start building the rocket. If you do not have the cosmology sciences developed, this will take a long time.

After you complete it, select Explore cosmos - The Sims 4: Astronaut - promotion, working hours, earnings - Careers / jobs tracks - Sims 4 Guide

After you complete it, select "Explore cosmos". In a rocket without upgrades you cannot do much. If possible, then (developed Handyman) keep upgrading the rocket by new elements, such as a larger cargo compartment, larger fuel tanks etc.. On the screen, just like in the career mode, you will see various stories, where you will have to decide what your Sim should do. It is what the success of the mission depends on. To obtain the three Space Rocks you need to take many such travels. Once you succeed, you will be promoted to the Interstellar Smuggler (10 B) - you will be working:

Working hours and days

Level

Level

Working Hours

Working weekdays

1

Intern

08 - 17

Mon Tue Wed Thu Fri

2

Module cleaner

12 - 21

Mon Tue Wed Thu Fri

3

Technician

13 - 21

W Wed Thu Fri

4

Command Center Lead

14 - 22

Mon Tue Wed Fri

5

Low-Orbit Specialist

08 - 17

Mon Tue Fri

6

Space Cadet

06 - 16

Mon Wed Fri

7

Astronaut

08 - 18

Mon Wed Fri

8 A

Planet Patrol

10 - 18

Mon Tue Wed Thu

9 A

Sheriff of the Stars

10 - 17

Mon Tue Wed Thu

10 A

Space Ranger

10 - 17

Mon Tue Wed Thu

8 B

Moon Mercenary

16 - 00

Mon Wed Sat Sun

9 B

Alien Goods Trader

16 - 23

Mon Thu Sat Sun

10 B

Interstellar Smuggler

14 - 23

Mon Thu Sat Sun

Legend: Mon - Monday, Tue- Tuesday, Wed- Wednesday, Thu- Thursday, Fri - Friday, Sat - Saturday, Sun - Sunday.

Earnings and requirements for promotions

Position

P

G

D

T

P/week

R

A

1. Intern

26

9

5

45

1170

Successfully Enthuse about Space with 3 Sims.

581

2. Module Cleaner

34

9

5

45

1530

Skill: Logic (2)

756

3. Technician

54

8

4

32

1728

Skill: Logic (3); Have 4 friends

869

4. Command Center Lead

71

8

4

32

2272

Skill: Fitness (2); Train on Weight Machine for 4 hours

1130

5. Low Orbit Specialist

96

9

3

27

2592

Skill: Fitness (3); win games of 2 chess

1299

6. Space Cadet

104

10

3

30

3120

Skill: Logic (4), Fitness (5); exercise on the Treadmill for 12 hours

1689

7. Astronaut

119

10

3

30

3570

Skill: Logic (6), Fitness (6); obtain Starry Night moodlet

1790

8 A. Planet Patrol

179

8

4

32

5728

Skill: Charyzma (5); have 7 friends, drinkSpace Energy Drink

3149

9 A. Sheriff of the Stars

297

7

4

28

7812

Skill: Fitness (7), Charisma (7); write a book

4567

10 A. Space Ranger

422

7

4

28

11816

-

-

8 B. Moon Mercenary

201

8

4

32

6432

Skill: Programming (3), Mischief (3); Earn 1000 Simoleons hacking

3865

9 B. Alien Goods Trader

299

7

4

28

8372

Skill: Fitness (8), Mischief (5); collect 3 space rocks

5025

10 B. Interstellar Smuggler

413

9

4

36

14868

-

-

Legend:

P - pay per hour's work (in Simoleons);

G - number of working hours a day;

D - number of working days a week;

T - total number of working hours a week;

P/week - total weekly pay;

R - requirements that you need to meet to be promoted (the number in parentheses, after the skill, specifies the level that you need to attain);

A - a bonus, in Simoleons, for being promoted.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Electronic Arts Inc. or Maxis. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.