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The Lord of the Rings: Conquest - Campaign – Forces of good - Mission 2 – Isengard - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Lord of the Rings: Conquest Game Guide
Campaign – Forces of good - Mission 2 – Isengard - part 2
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Campaign – Forces of good - Mission 2 – Isengard - part 2  (8/34)

 

Fourth assignment: Kill Grima Wormtongue

Suggested class: warrior

A warrior is definately the best class for this particular task. Grima can sense invisible characters, so you can’t play as a scout. As for a mage or an archer, they would have to attack Grima from a very large distance and you would have to focus too much attention in not falling into the abyss. Obviously you should be using warrior’s special attacks during the course of this duel [#27]. I would recommend fighting Grima near the checkpoint, so you’ll be far away from the dangerous cliffs. Once he’s gone change class to a scout.

 

[#27]

 

Fifth assignment: Deliver a key to Treebeard

Suggested class: scout or warrior

In this case a scout will get the job done without you having to worry about too many things. If you don’t have anything against defeating a lot of foes, you may also consider staying in warrior’s body, but it would take a lot of time to get to your destination. The only route leading to the ent’s encampment is located to the north of the war machine (7 on the map). You’ll encounter a lot of monsters there – avoid them (scout) or kill them (warrior). Notice that you’ve gone past a new checkpoint (8 on the map). You won’t be able to use it right away, but it’ll become active in the near future. Once you’ve reached the ground level, find Treebeard (9 on the map) and approach him [#28]. It’s important to move aside when he has the key, so you won’t become an object of constant attacks.

 

[#28]

 

Sixth assignment: Take control over a sleeping ent

Suggested class: scout or warrior

Easy stuff – approach one of the sleeping ents from the back and press the action key to take control over this giant.

Sixth assignment: Destroy two guard towers

Suggested class: ent or archer

I would strongly recommend that you solve this task by staying inside ent’s body all the time, because otherwise you may have some problems fullfilling this goal. If you lose the ent during the course of the battle, you’ll find more of them near a southern checkpoint (10 on the map). As for your current objective, you must destroy two guard towers (11 on the map) and this can be done by using ent’s standard attacks [#29]. Aside from the towers you should also spend some time killing enemy mages, because their spells can kill your creature quite easily. I recommend smashing into your opponents (one of the special attacks), because grabbing them only looks nice and it’s not that practical.

 

[#29]

 

Eighth assignment: Capture gates of Orthanc

Suggested class: ent or mage

There’s only one more checkpoint for you to conquer (12 on the map) and in this case you should also consider using an ent. If you don’t feel too comfortable controlling a giant, switch to a mage, but it’ll be harder to win. Just as before, focus on eliminating enemy mages [#30] before they inflict too much damage. You should also target larger groups of uruk-hai warriors and use ent’s special attacks against them. Keep fighting inside the designated zone until it’s yours. You should confirm that you want to play the final part of the mission in the body of hero Gandalf.

 

[#30]

 

Ninth assignment: Kill Saruman

Suggested class: Gandalf or mage

Obviously Gandalf is the best choice for this final task. Due to the fact that you control most of the area by now, he shouldn’t sustain any major injuries on his way to the tower. Use the main entrance and get ready to defeat a new uruk-hai captain. I would recommend getting closer to him and activating middle special attack (You shall not pass). As a result he’ll be knocked down, becoming an easy target for your other attacks. Once he’s gone heal yourself and use the stairs to get to the top of the tower (13 on the map). Attack Saruman and just as before focus on knocking him down with one of your special moves [#31]. Now you may attack him with lightning bolts or fire. Remember to stay on the move, so you won’t be an easy target. Winning this duel should be fairly easy.

 

[#31]

 

 

Campaign – Forces of good - Mission 2 – Isengard - part 2  (8/34)
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Introduction
Walkthrough
Campaign – Forces of good
Training mission - part 1
Training mission - part 2
Training mission - part 3
Helm’s Deep - part 1
Helm’s Deep - part 2
Isengard - part 1
Mines of Moria
Osgiliath
Minas Tirith - part 1
Minas Tirith - part 2
Pelennor Fields
Minas Morgul - part 1
Minas Morgul - part 2
Black Gate - part 1
Black Gate - part 2
Campaign – Forces of evil
Mount Doom - part 1
Mount Doom - part 2
Osgiliath - part 1
Osgiliath - part 2
Minas Tirith - part 1
Minas Tirith - part 2
Mines of Moria - part 1
Mines of Moria - part 2
Weathertop - part 1
Weathertop - part 2
Rivendell - part 1
Rivendell - part 2
Rivendell - part 3
Shire - part 1
Shire - part 2
Appendix
Useful hints
Universal classes
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