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The Lord of the Rings: Conquest - Campaign – Forces of good - Mission 1 – Helm’s Deep - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Lord of the Rings: Conquest Game Guide
Campaign – Forces of good - Mission 1 – Helm’s Deep - part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Campaign – Forces of good - Mission 1 – Helm’s Deep - part 1  (5/34)

 

MAP OF THE AREA:

 

 

Map legend: 1 – starting area and first checkpoint; 2 – Deeping Wall – area in need of protection; 3 – areas where the torchbearers appear; 4 – checkpoint; 5 – pathway leading to the keep; 6 – checkpoint; 7 – causeway – area in need of protection; 8 – throne room – enemy commanders; 9 – checkpoint; 10 – Deeping Wall – area that needs to be secured; 11 – breach – area in need of protection

Additional info: The first true mission of the campaign of forces of good is not particularly hard, however you will have to defend a few important areas against massive enemy attacks. I guess you’ll be thrilled to hear that you’ll be allowed to play as Aragorn near the end of the level.

 

First assignment: Defend the Deeping Wall

Suggested class: warrior

You start the game near the southern checkpoint (1 on the map) and your first assignment is to defend a large part of the Deeping Wall (2 on the map). I would strongly advise that you choose a warrior for this particular assignment, mostly because you’ll be operating at short range and this means you’ll have to defeat many uruk-hai warriors in close combat [#15]. The beasts will be arriving at the opposite ends of a large shining rectangle and this means that after dealing with one group you’ll have to immediately travel to the other one. Prevent too many uruk-hai from staying inside the rectangle and you should be fine. The game will require you to defend this area for 90 seconds which shouldn’t be a major problem.

 

[#15]

 

Second assignment: Defeat the torchbearers

Suggested class: archer

The second this task was activated, go to one of nearby checkpoints (1 and 4 on the map) in order to change class to an archer. Now you should focus on locating higher sections of the wall. Go there and notice that you have a great view of the battlefield [#16]. Obviously you should deal with orcs on the Deeping Wall before focusing on this mission goal. Your objective is to take out torchbearers before they’re able to place a bomb near the wall. The beasts will be appearing to the east of your position (3 on the map). In each case you should aim at them with a zoom function turned on. Don’t forget to use fire arrows to take them out even with less precise shots. Keep clearing out the wall until new waves of torchbearers arrive in the area.

 

[#16]

 

Third assignment: Move back to the keep

Suggested class: warrior

Change the class to a warrior on your way to the keep. I would recommend choosing the second checkpoint (4 on the map). Once this is done, go to a nearby passageway (5 on the map).

Fourth assignment: Defend the main gate

Suggested class: warrior

Proceed to the main gate which is located to the north-east of your current position. If you had skipped the previous checkpoint, you’ll find a new one next to the gate (6 on the map). Wait for the gate to be destroyed and proceed to the causeway in order to engage monsters attacking the keep [#17]. I would strongly recommend that you keep using a move activated with a middle mouse button, because it’s very effective against large groups of foes. Don’t forget that you don’t have to protect the entire causeway, but only the area near the gate (7 on the map). Remain there for 90 seconds and await further commands.

 

[#17]

 

 

Campaign – Forces of good - Mission 1 – Helm’s Deep - part 1  (5/34)
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Introduction
Walkthrough
Campaign – Forces of good
Training mission - part 1
Training mission - part 2
Training mission - part 3
Helm’s Deep - part 2
Isengard - part 1
Isengard - part 2
Mines of Moria
Osgiliath
Minas Tirith - part 1
Minas Tirith - part 2
Pelennor Fields
Minas Morgul - part 1
Minas Morgul - part 2
Black Gate - part 1
Black Gate - part 2
Campaign – Forces of evil
Mount Doom - part 1
Mount Doom - part 2
Osgiliath - part 1
Osgiliath - part 2
Minas Tirith - part 1
Minas Tirith - part 2
Mines of Moria - part 1
Mines of Moria - part 2
Weathertop - part 1
Weathertop - part 2
Rivendell - part 1
Rivendell - part 2
Rivendell - part 3
Shire - part 1
Shire - part 2
Appendix
Useful hints
Universal classes
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