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The Inner World Game Guide & Walkthrough by gamepressure.com

The Inner World Game Guide & Walkthrough

Table of Contents

Part Five The Inner World Guide

Last update: 11 May 2016

The Basilisk Hall - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The Basilisk Hall

After you uncover the terrible secret, you will receive Laura's Notes. Take a look at the flag to the left and then, at the monster's opened head. Next to the reading mechanic, there is a lever - try to collect it. Then, the rest of the stuff that are lying next to him. Finally, look at the guy's knee.

Three posters - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
Three posters

Take a look at the posters on the walls. Click on the third one to the left and you will collect it. Read the rhymes under the middle one, and the one to the right. Then, read the inscription under to the left. Return to the main screen.

False identity - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
False identity

Approach the mechanic and use the poster on him - if Robert denies the action, it will mean that you have not examined all of the items next to the mechanic. Successful operation results in a funny hoax. Still, you need to prove your false identity. First of all, pick 4 and then, blue. Finally, select 10. Then, you can easily collect the lever. Also, collect the can of paint.

The false coffee is ready - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The false coffee is ready

Stick the crank under the flag, crank it and collect the flag. Then, pour the paint into the funnel over the pot, where there usually is coffee. Collect the pot and offer coffee to the mechanic. Then, make your way to the passage to the right.

The canary on his post - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The canary on his post

Talk to the canary in the cage. Use all dialogue options. After the conversation ends, use the alarm bell to the left. You will collect the mallet. Return to the mechanic and use it on the man's knee. Ouch! Collect the exclamation mark that fell out of the kicked element.

The canary disabled, the trap is set - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The canary disabled, the trap is set

Return to the canary and use the exclamation mark on it. And then, the flag. After the conversation, use the flag and the cage's base. Another action is to combine, in the inventory, the coffee with the exclamation mark. This will create a black exclamation mark. Place it on the projecting fragment of the route to the right. Now, produce the flute and play by pressing the first hole. Watch the cutscene.

Diverting the guard's attention - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
Diverting the guard's attention

Go to the next passage. After the conversation with the guard, try to collect the poster. Give him Laura's note. After the cutscene, seize the opportunity and put the poster on the arrest warrant. When he walks away, use the stairs to the right.

The throne room. - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The throne room.

Examine the painting on the wall behind the throne and then, use the throne itself. After the cutscene, you can collect the spring. The next move is to open the first-aid kit to the left - take two bottles from it. One of them with anti-dandruff liquid and the other one with sleeping pills. Collect the spike lying next to the hedgehog and go right. Remove the lid of the container and use the hand puppet on the powder inside. Then, use it on the hedgehog.

Cleaning of the painting - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
Cleaning of the painting

Collect the diamond from the smashed lamp. Approach the table with the model on it and collect the figurine from the scene to the right. Use it on the powder. The figurine "enriched" in this way should be used on the painting behind Conrove's throne. This will reveal an alcove. You can use the spike to open and close the passage hidden in the throne. Open it and leave.

The captive scientist - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The captive scientist

From the corridor, go to the laboratory door. After the cutscenes, collect the false fist standing to the left. To the right, there is a trapdoor in the ground, thanks to which you can take a look into the room below. Take a peek and try talking to the worker sitting there and combine, in the inventory, the spring with the false fist. Return upstairs and stick the spring-fist into the elevator.

The room downstairs - Part Five - Walkthrough - The Inner World - Game Guide and Walkthrough
The room downstairs

Now, look down again - use the anti-dandruff liquid on the elevator-button below. Watch the cutscene. Return upstairs - the fist will automatically appear in the inventory. Combine it with the sleeping pills and put it in the elevator again. Then, look down again and repeat the action with the liquid on the elevator button. After the cutscene, use the diamond on the pod with the doctor inside. Sit back and watch the long story.

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