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The Inner World Game Guide & Walkthrough by gamepressure.com

The Inner World Game Guide & Walkthrough

Table of Contents

Part Two The Inner World Guide

Last update: 11 May 2016

Scenario - Part Two - Walkthrough - The Inner World - Game Guide and Walkthrough
Scenario

After the cutscenes, you will automatically collect the pigeon feather. Then, try picking up another one. Go and use the trapdoor, then. Go left to return to the first location. In here, take a look at the guy sleeping in the loge. Then, have a look at the scenario on the control panel. Use it and remember the order of the individual scenes. Note that there is a door under the control panel. Open it and peep inside. You will find some hints.

Scene creation - Part Two - Walkthrough - The Inner World - Game Guide and Walkthrough
Scene creation

Use the control panel now to re-create scene from page 7. Spin the dial to the right until you see the symbol of the sun waking up with long beams. The knob to the left should move into the position numbered 4. If it does not, do this manually. Then, move the dial to the position with Conroy and move the knob to the 3rd position.

This is what it should look like - Part Two - Walkthrough - The Inner World - Game Guide and Walkthrough
This is what it should look like

Select the three green figures and select 4 with the knob. Finally, select the monster symbol on the dial, and number 3 with the knob. The entire scene should look like the one presented in the above screenshot. Then, go on the stage and twist Conroy's palm to make it point downwards. Use the opened trapdoor to leave the stage.

Under the stage - Part Two - Walkthrough - The Inner World - Game Guide and Walkthrough
Under the stage

Try and collect the Fosfos. Then, examine the hand above the entrance. Then, the sack and the complicated control panel. Note that you can try using the bookshelf. As you stand behind it, use the hand puppet. Use the control panel and leave.

Using the effigy - Part Two - Walkthrough - The Inner World - Game Guide and Walkthrough
Using the effigy

Put the grabber into the effigy's hand. Now, go down and use the control panel. Use it again to make the effigy end up on the stage. Use the drink on the sack. Go upstairs, collect the grabber and, in the inventory, pull the cork out of the drink. Then, use the liquid on the effigy's hand. Go downstairs, use the control panel and get ready for a change in Robert's plans.

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