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The Inner World Game Guide & Walkthrough by gamepressure.com

The Inner World Game Guide & Walkthrough

Table of Contents

Walkthrough - Part One The Inner World Guide

Last update: 11 May 2016

The first playable location - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
The first playable location

After you have seen all of the cutscenes and got into the streets, take a look at the poster, and then turn your attention to Fosfos floating to the left. Collect the bottle standing under the drain pipe and return to the poster to collect the wind cone to its right. Also, try and catch the worm that is sticking up above the ground,

Illicit trade - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
Illicit trade

Collect the crook leaning against the wall of the building to the right, and talk to the guy standing in the entrance. First, ask him about what he has in stock. Here, select number three twice and you will learn what Asporora is. Ask again about it and you will receive a hand puppet and a sack. Use the latter in your inventory and you will receive a thread. Combine it with the wind cone, and you will receive a grabber. Use the bottle on the worm and, when it gets drunk, collect it. You will have the cork left after you use the bottle. Combine the worm with the crook and add the cork to the combination - a slingshot. Use the slingshot on the fish that the pigeon is eating. When the bird comes chasing after the fish, use the grabber to catch it. After the cutscene, collect the grabber and take the passage to reach the city.

Young and gifted - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
Young and gifted

Go left and talk to the woman that has been caretaking after the baby. Then, talk to the young lad that is holding a fosfos. The youngster's name is Detze. After you have exhausted all of the dialogue options, talk to him again and focus on the conversation about the glowing creature. Then examine the statues behind him and enter the building.

The bar and the proprietress - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
The bar and the proprietress

Talk to the barmaid - you will get a drink from her, to make a good start. Use the cork on it. Then exhaust all of the dialogue options talking to the man playing the one-hand bandit. Take a close look at the box and try to have a conversation with the sleeping drunkard. Then, leave.

The Cell - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
The Cell

Examine the door to the left and then, the fan in the cellar window. Then, walk through the passage next to the mother with the baby. Talk to the prisoner whose hands you can see through the bars. You definitely need to bring up the subjects of clothes, wire and yarn. Then, return upstairs and take a look at the poster hanging on the guardian's booth. Then, talk to the guard himself. After the conversation, try to collect the lunchbox from his lap. Eventually, go right and talk to the machine. During the conversation, wit for a bottom drawer to open. Then, finish the dialogue and collect the pill from the drawer. Leave this area through the exit to the left.

The second visit to the bar - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
The second visit to the bar

Take a look at the Fosfos and collect the leaflet. Return to the bar and use the pill on the marble machine. You will get a handful of these in exchange. Return to the guard and watch the cutscene. Return to the young boy to the right in front of the bar and try giving him the marbles. Then, talk to him again, and bring up the subjects 3 and 4. Then, collect the cane from the sculpture behind Detz and give it to the prisoner.

The machine - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
The machine

Return to the bar and talk to the man playing the one-hand bandit. Bring up the new subjects. Then, talk in a similar way to the barmaid. Go then to the machine again and "talk" to it - a new option appears and that is the one that you should use. After you watch the cutscene, collect the clock hand and take another pill from the drawer. Give the clock hand to the prisoner and talk to the guard about the broken machine.

Deceit - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
Deceit

Backtrack to the starting location and give the marbles to the illicit dealer. He will not accept them but, he will whisper something important into your ear. Use the leaflet to collect the fish from the ground. Then, use it on the stool that the one-hand bandit payer is sitting on. Note, then, that there is a thread sticking out of his coat (shown in the above screenshot). Use it to see a funny scene.

Final actions - Part One - Walkthrough - The Inner World - Game Guide and Walkthrough
Final actions

Give the yarn to the prisoner. Go up, then and use the hand puppet on the guard. After the cutscene, collect the lunchbox. Put your marbles inside the box and hand it to the boy outside of the bar. After the cutscene, collect the slip of paper that fell onto the ground - there is a pattern on it. Because the prisoner will find it useful, take the slip of paper to him. Watch the cutscene and bring the freshly-knit piece of clothes to the toddler's mother.

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