The Elder Scrolls V: Skyrim Game Guide by gamepressure.com

The Elder Scrolls V: Skyrim Game Guide

Table of Contents

[2] North of Skyrim - p.1 | World maps TES V: Skyrim Guide

1 - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide
1 - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

1. ABANDONED SHACK

Location type: cottage - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: cottage

Accessibility: You can't explore the shack until you've started With Friends Like These Dark Brotherhood quest.

Comments: It doesn't matter how you react to the kidnapping during With Friends Like These Dark Brotherhood quest, because either way you'll acquire a key to the shack and therefore you'll be allowed to return to it later in the game.

2. HIGH GATE RUINS

Location type: dungeon - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: dungeon

Accessibility: always

Comments: I strongly recommend that you hold off with exploring this dungeon until you've gained some levels and acquired good gear, because it's being occupied by powerful monsters. It's best to explore the dungeon while completing Dragon Priest Masks side quest or A Scroll For Anska side quest, because it's a lair for one of the priests (Vokun).

3. WRECK OF THE BRINEHAMMER

Location type: ship

Accessibility: always

Comments: The shipwreck is being occupied by mudcrabs.

4. PALE IMPERIAL CAMP

Location type: campsite

Accessibility: always

Comments: Stay far away from this camp if you've joined the Stormcloaks rebellion, because otherwise you're going to be attacked on sight. If the Imperials are your friends, then you should explore this location while completing their civil war quests.

5. DAWNSTAR SANCTUARY

Location type: dungeon - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: dungeon

Accessibility: You can't explore the sanctuary until you've started The Cure for Madness Dark Brotherhood quest.

Comments: The sanctuary is being occupied by enemies and it's best to explore it while completing The Cure for Madness Dark Brotherhood quest. It's not mandatory, because this location becomes the main hideout for the Dark Brotherhood later in the game and this means you'll have full access to it.

6. DAWNSTAR

Location type: city - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: city

Accessibility: always

Comments: Dawnstar is one of the biggest cities in Skyrim and you'll visit this place many times while completing various side quests. There are a lot of stores here, as well as an inn and two mines.

7. NIGHTCALLER TEMPLE

Location type: fort - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: fort

Accessibility: You can't visit the temple until you've started Waking Nightmare daedric quest.

Comments: The temple is being occupied by enemies and wild animals. It's best to explore it while completing Waking Nightmare daedric quest.

8. HELA'S FOLLY

Location type: ship

Accessibility: always

Comments: It's best to explore the shipwreck during Side Contract: Kill Deekus Dark Brotherhood quest.

9. YNGVILD

Location type: cave

Accessibility: always

Comments: The cave is being occupied by monsters.

10. THE TOWER STONE

Location type: standing stones

Accessibility: always

Comments: There's one of thirteen magical standing stones here and interacting with it can grant you a powerful blessing.

11. USTENGRAV

Location type: dungeon - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: dungeon

Accessibility: always

Comments: The crypt is being occupied by bandits and monsters. It's best to explore it while completing The Horn of Jurgen Windcaller main quest. I wouldn't recommend doing this earlier, because you wouldn't be able to travel beyond several initial chambers.

12. HJAALMARCH STORMCLOAK CAMP

Location type: campsite

Accessibility: always

Comments: Stay far away from this camp if you've joined the Imperial Legion, because otherwise you're going to be attacked on sight. If the Stormcloaks are your friends, then you should explore this location while completing their civil war quests.

13. MZINCHALEFT

Location type: ruins

Accessibility: always

Comments: The ruins are being occupied by enemies, monsters and dwarven machinery. It's best to explore them while completing Side Contract: Kill Maluril Dark Brotherhood quest.

14. WINDWARD RUINS

Location type: ruins

Accessibility: always

Comments: The ruins are being occupied by wild animals and it's best to explore them while completing Kyne's Sacred Trials side quest or Destruction Ritual Spell College of Winterhold quest.

15. RED ROAD PASS

Location type: campsite

Accessibility: always

Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter mammoths and a giant here.

16. DRIFTSHADE REFUGE

Location type: fort - [2] North of Skyrim - p.1 | World maps - World maps - The Elder Scrolls V: Skyrim Game Guide

Location type: fort

Accessibility: always

Comments: The fortress is being occupied by werewolf hunters (Silver Hand organization) and it's best to explore it while completing Purity of Revenge Companions quest.

17. FROSTFLOW LIGHTHOUSE

Location type: lighthouse

Accessibility: always

Comments: The lighthouse is being occupied by wild animals and falmers.

18. HOB'S FALL CAVE

Location type: cave

Accessibility: always

Comments: The cave is being occupied by mages and skeletons. It's best to explore it while completing Miscellaneous: Find Pantea's Flute Bard's College quest.

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