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The Elder Scrolls IV: Oblivion - Map Segment #11 - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Map Segment #11
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map Segment #11  (31/109)

 

1 – Seran Camp

2 – Bloodrun Cave

3 – Kindred Cave

4 – Fort Redwater

5 – Redwater Slough

6 - Wendelbek

7 – Garnet Camp

8 – Leafrot Cave

9 – Fort Cuptor

10 – Nanyon Camp

11 – Lost Boy Cavern

12 – Adandoned Mine

13 - Malada

14 – Arrowshaft Cavern

15 – Collapsed Mine



jump to navigation map


Ayleid Ruins – elfish remains of an ancient civilisation that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called “The Collector” (found in Imperial City).

Camps – small bandit encampments, a few tents and a fireplace is all there is to them.

Caves – just yer everyday RPG caverns, what’s there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities – gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines – there are 15 of them, and each one is connected to a particular quest. See “Daedric Quests” chapter for details.

Forts – ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns – places to stay and rest, sometimes to find a quest in.

Mines – not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

“Peaks” – well, the name isn’t too accurate, but it’s hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements – farms, priories, temples and such. Most of them are connected to some quests.

Map Segment #11  (31/109)
comments and responses

So apparently there's some kind of surprise at Lost Boy Cavern... anyone know anything?
Mighty Joe Laith
01/02/2009 00:16
I recommend saving the Nothing you can Possess quest till you are over level 20, because the 3 men that the Claude guy sends to kill you have have some seriously cool stuff, one is in full glass armor, another is in full Daedric armor and one of guys is an archer and he has some cool arrows (for archers).
Oblivion93
19/02/2008 08:18
Malada
The first room past the locked door contains two hidden passages (visible on your map) containing undead. These are opened when the wall collapses after taking the decorative carving (part of the Nothing You Can Possess quest).
Nothing You Can Possess Quest
Quest Giver: Umbacano at Imperial City
Location(s): Imperial City, Talos Plaza District, Malada
This quest is only obtained after selling Umbacano a third ancient Ayleid statue in the prior quest, The Collector
The Collector Quest
Quest Giver: Jollring or Umbacano at the Imperial City
Location(s): Talos Plaza District, Ayleid Ruins
To begin this quest, find an Ayleid Statue. There are ten in total, one in each of the Ayleid ruins
Perhaps the easiest statue to find is located in Vilverin as it is the Ayleid ruin directly across Lake Rumare which is next to the Imperial Prison sewers exit. [ see image ]
damian126
05/08/2007 15:46
On map segment 11 there is an ayelid ruins called Malada after seaching through the dungeon i came across a strange door and a message ( something like the door wont open it needs a key of some sort) the keyhole looks like a circle with a cross through it! any idea's? i havent come across any key's like this so far
24claw
10/04/2007 14:42
i downloaded mehrunes razor and i cant find sundercliff cave
jack
08/04/2007 01:26
go shag sheep
king joe
06/03/2007 17:48
nice descriptions
galagormas
30/09/2006 18:32
oooooo
f
30/09/2006 18:31

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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