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The Elder Scrolls IV: Oblivion - Map Segment #8 - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Map Segment #8
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map Segment #8  (28/109)

 

1 - Welke

2 – Marsh-Punk Camp

3 – Mouth of the Panther

4 – Black Dog Camp

5 – Fathis Aren’s Tower

6 - Bawn

7 – Bawnwatch Camp

8 – Fort Irony

9 - Morahame

10 – Fort Gold-Throat

11 – Bedrock Break

12 – Castle Bravil

 

13 – Veyond Cave

14 – Fort Grief

15 - Nenalata

16 – Imperial Bridge Inn

17 – Fort Flecia

18 – Peryite’s Shrine

19 – Bramblepoint Cave

20 – Fort Aurus

21 – Newt Cave

22 – Sage Glen Hollow

23 - Ondo

24 - Mackamentain

 

25 – Trossan Camp

26 – Deserted Mine

27 – Fort Entius

28 - Culotte

29 – Timberscar Hollow

30 – Crestbridge Camp

31 – Fort Cedain

32 - Cropsford

33 – Cracked Wood Cave

34 – Crayfish Cave

 



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Ayleid Ruins – elfish remains of an ancient civilisation that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called “The Collector” (found in Imperial City).

Camps – small bandit encampments, a few tents and a fireplace is all there is to them.

Caves – just yer everyday RPG caverns, what’s there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities – gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines – there are 15 of them, and each one is connected to a particular quest. See “Daedric Quests” chapter for details.

Forts – ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns – places to stay and rest, sometimes to find a quest in.

Mines – not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

“Peaks” – well, the name isn’t too accurate, but it’s hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements – farms, priories, temples and such. Most of them are connected to some quests.

Map Segment #8  (28/109)
comments and responses

In between 19 and 20 (Closer to 19) is a chapel called Cadwell Chapel,it is basically a ransacked chapel,just be prepared for the Necromancers :)
Haskils Sheogorath
12/04/2009 23:08
how the heck do you activate the steps in Nenalata??? i cant open it......
Ava_Dracon
20/03/2009 11:23
hah missed 1!!
dragonheart884
01/11/2008 15:11
Never mind, got in.
Oblivion93
21/03/2008 07:11
With the fort called Fathis Aren’s Tower, when ever I try and go inside the place, it says on the door; 'needs a key', but the weird thing is that there is a dark elf in Bravil called Fathis Aren, and I heard that there are Daedra and dremora in the fort, including a giant slaughter fish of some sort. I'm just really curious and want to go in there. Has anyone heard anything else about that place.
Oblivion93
19/02/2008 08:06
magg: it's for an expansion called knights of the nine. it's where you get the shield of the crusader.you can't go in until you've got knights of the nine
Squid94
09/08/2007 10:10
Cadlew Chapel
This church sits on the north bank of the Silverfish River, right at the mouth, directly across the river from the Ayleid ruin of Nenalata. The sanctuary has been desecrated by necromancers; two of them can be found here, as well as a dead treasure hunter and a couple of unanimated zombies. The altar is still functional but cannot be used due to 2 human arms, which cannot be moved, blocking the blessing from reaching you. There are also two chests: one near the dead treasure hunter's body and a locked one at the top of the spire. Two Human Hearts can be found on the floor. Also in the chapel is a pair of Rugged Pants found on the floor.
damian126
05/08/2007 15:22
has anyone else found fort bulwark ne of Leyawin. I have found it and it is not on any map on any website. It needs to be opened with a key and I have not found the quest that may be attached to it. Feel free to email me at tommagnum81@hotmail.com i would appreciate it very much
magg
11/03/2007 06:00
ItS FoR a CeRtAin MiSsION
????helper
14/02/2007 17:15
any idea what fort greif is for
????
29/01/2007 16:52
hey i found an oblivion gate and it like opens up at only certain times and inside is weird like its not really red its just black everywhere
D.S.P
26/01/2007 23:14
on the coast of the river two rivers right below bramble pint there is a chapel called Cadlew Chapel, you do not have tis yet
Explorer man
08/11/2006 20:59
U missed one of the ruins to the far right of this map
location finder
26/07/2006 04:32

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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