The Elder Scrolls IV: Oblivion Game Guide & Walkthrough by gamepressure.com

The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Table of Contents

Map Segment #5 | Province of Cyrodiil Oblivion Guide

1 - Nisin Cave - Map Segment #5 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

1 - Nisin Cave

2 - Nenyond Twyll

3 - Faregyl Inn

4 - Mingo Cave

5 - Fort Variela

6 - Fort Roebeck

7 - Charcoal Cave

8 - Hircine's Shrine

9 - Horn Cave

10 - Sardavar Leed

11 - Sweetwater Camp

12 - Fort Alessia

13 - Greenmead Cave

14 - Ceyetatar

15 - Felgageldt Cave

16 - Clavicus Vile's Shrine

17 - Vindasel

18 - Old Bridge / Pell's Gate

19 - Fort Homestead

20 - Fattback Cave

21 - Shinbone Cave

22 - Haynote Cave

23 - Fort Virtue

24 - Imperial City Waterfront

25 - Memorial Cave

26 - Fanacasecul

27 - The Arcane University

28 - Imperial City Temple District

29 - Imperial City Arboretum

30 - Fort Magia

31 - Wellspring Cave

32 - Dzonot Cave

33 - Fort Nikel

34 - Wawnet Inn

35 - Weye

36 - Chestnut Handy Stables / Imperial City Talos Plaza District

37 - Imperial City Palace

38 - Imperial City Arena

39 - Imperial City Elven Gardens

40 - Imperial City Market District

41 - Imperial City Prison

42 - Fort Urasek

43 - Sinkhole Cave

44 - Imperial Prison Sewer

45 - Vilverin

46 - Yellow Tick Cave

47 - Fort Empire

48 - Fort Coldcorn

49 - Fort Caractacus

50 - Aleswell

51 - Sercen

52 - Roxey Inn

53 - Fort Chalman

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Ayleid Ruins - elfish remains of an ancient civilization that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called "The Collector" (found in Imperial City).

Camps - small bandit encampments, a few tents and a fireplace is all there is to them - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Camps - small bandit encampments, a few tents and a fireplace is all there is to them.

Caves - just yer everyday RPG caverns, what's there to tell - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Caves - just yer everyday RPG caverns, what's there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities - gates, districts, etc - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Cities - gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Daedric Shrines - there are 15 of them, and each one is connected to a particular quest. See "Daedric Quests" chapter for details.

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Forts - ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns - places to stay and rest, sometimes to find a quest in - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Inns - places to stay and rest, sometimes to find a quest in.

Mines - not very common around Cyrodiil - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Mines - not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

"Peaks" - well, the name isn't too accurate, but it's hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements - farms, priories, temples and such - Map Segment #1 - Province of Cyrodiil - The Elder Scrolls IV: Oblivion - Game Guide and Walkthrough

Settlements - farms, priories, temples and such. Most of them are connected to some quests.

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