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The Elder Scrolls IV: Oblivion - Map Segment #3 - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Map Segment #3
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Map Segment #3  (23/109)

 

1 – Fort Ash

2 – Odiil Farm

3 – Weynon Priory

4 – Pillaged Mine

5 – North Country Stables

6 – Crumbling Mine

7 – Castle Chorrol

8 – Chorrol North Gate

9 - Lindai

10 – Black Rock Caverns

11 – Hrotanda Vale

12 – Fort Rayles

13 – Nonwyll Cavern

14 – Shadow’s Rest Caverns

15 – Lipsand Tarn

16 – Sancre Tor

17 - Ninendava

18 – Hermaeus Mora’s Shrine



jump to navigation map


Ayleid Ruins – elfish remains of an ancient civilisation that ruled Cyrodiil before the Empire was proclaimed. These are usually quite big, 2 or 3 level dungeons, filled with traps and (mostly) undead. Ayleid Ruins are the only place where you can come by Welkynd and Varla stones, which are useful in some quests and also quite valuable. Most of the Ayleid ruins play a certain role in a miscellaneous quest called “The Collector” (found in Imperial City).

Camps – small bandit encampments, a few tents and a fireplace is all there is to them.

Caves – just yer everyday RPG caverns, what’s there to tell? They are very different from each other when it comes to monster encounters and size. Not all of them are related to some quests.

Cities – gates, districts, etc. Most of them are already marked on your map when you start the game.

Daedric Shrines – there are 15 of them, and each one is connected to a particular quest. See “Daedric Quests” chapter for details.

Forts – ruined imperial posts, usually consisting of both underground and on-ground facilities.

Inns – places to stay and rest, sometimes to find a quest in.

Mines – not very common around Cyrodiil. The only difference between a mine and a common cave is a presence of silver/gold veins, from which you can get some nuggets.

“Peaks” – well, the name isn’t too accurate, but it’s hard to define this type of locations. They are mostly some terrain irregularities that you are lead to by certain quests.

Settlements – farms, priories, temples and such. Most of them are connected to some quests.

Map Segment #3  (23/109)
comments and responses

just in the part where it says "Highlands" just below the "L" there are some
"Peaks" if you could add to the map i'll be grateful
x0xRaZx0x
23/08/2009 05:10
u have to do the quest for Umbancano in the Imperial City
Mr. Progamer
10/09/2008 21:29
Where do I find the key for the Lindai stone door, with the cross shaped hole in the middle of it?
Tree2691
10/09/2008 04:27
I think the caves/mines/dungeons etc. respawn in about 4-5 Oblivion days.
Oblivion93
19/02/2008 07:45
Respawn.
UnKn0wN
12/01/2008 12:34
Not sure, never returned since there really was no point. I think they might when you get stronger since it happened a few times to me.
Legendary Chicken Chaser
12/01/2008 05:35
does anyone know if the monsters come back if you cleared out a dungeon
Vorenus
12/01/2008 04:15
My first sentence was directed at finding Oblivion gates by the way.
Legendary Chicken Chaser
12/01/2008 03:27
I found most by just doing misc. quests or just wondering around aimlessly clearing out dungeons. What do you need help on for that quest?
Legendary Chicken Chaser
12/01/2008 03:26
which is that
Mr. Progamer
11/01/2008 18:41
srry about righting laptop sticking lol
dragonblazer
11/01/2008 17:05
can any body elp me on the quest magesstaf for the acane universaty were u have to invester gate a death
dragonblazer
11/01/2008 15:55
the gates all out side of citys
dragonblazer
11/01/2008 15:52
its a shame they dont show the oblivion gates lol there is one statoned out side chorrol AHHH
Imperal lord
18/04/2007 17:23
I dont see the lever to open the right gate to ort rayles and the lever for the left gate is on the opposite side. how do i get in past this junction?
confused
22/03/2007 14:03

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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