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The Elder Scrolls IV: Oblivion - Mages Guild part IV - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Mages Guild part IV
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Mages Guild part IV  (75/109)

The Bloodworm Helm

Quest from: Hannibal Traven;

After all the events that have taken place recently the High Council is in fact no more, each member decided to deal with the problem his own way. You have to retrieve two artifacts that have been taken by them from the University’s treasury. The first one is Bloodworm Helm, which has been taken by Irlav Jarol to Fort Teleman.

 

 

The first level is very simple – just go straight ahead the whole time, fighting off necromancers. You’ll reach the door to Fort Teleman Order of the Black Rose. On the second level, you have to reach the green map marker, while facing some daedra monsters. You’ll find Irlav’s body. Search it to find the helmet. Give it back to Traven and be on your way to find…

 

The Necromancer’s Amulet

Quest from: Hannibal Traven;

The amulet has been taken by Caranya to Fort Ontus. The Mages you encounter on the first level are not very friendly, but still don’t seem to be aggressive. Reach the second level, open the door using the lever and enter the big room, where you will talk to Caranya. She turns out to be a traitor! That must be solved with a fight – kill her, take the amulet, and go back the same way you used before, only this time you have to fight all the mages.

 

 

When you’re back to the Guild, you’ll be promoted to Master Wizard and told by Traven that the time has come to strike back.

 

Ambush

Quest from: Hannibal Traven;

Your goal is to capture an unique Black Soul Gem, which is held somewhere in ruins of Silorn.

Talk to Thalfin. She was in charge of the operation until you arrived. The entrance to Silorn is sealed by some magic enchantment and the only chance you have is to wait until someone tries to take the gem out of there.

You have to decide the battle positions of your group. Thalfin and Iver should stand near the door, Merete should keep her distance.

 

 

When everyone’s in place, talk to Thalfin again and the operation will commence. Wait patiently until the necromancers get near your positions. The one you should take care of is Falcar – your old buddy from Cheydinhal (told you you’d meet again?). Ignore the rest and go for him as soon as the battle turns out. Some sort of paralysis spell would greatly help (ex. Burden), as he will make a run for the ruins.

 

 

If you don’t manage to kill Falcar before he reaches the dungeon, it’s best to quick load the game and try again. If you don’t find it cool to cheat this way, no problemo – go into this yet another standard dungeon and find the traitor in there. Either way is good.

 

Confront the King

Quest from: Hannibal Traven;

It’s time to confront Mannimarco himself. Traven will give you this one last mission and cast some kind of spell on himself that will trap his soul in the Black Soul Gem you received. Take it from his body and you’ll become invincible to Mannimarco’s enthralling spell. The fight would be quick and painless without it, as you wouldn’t stand a chance.

 

 

The necromancer’s lair is in Echo Cave. Before the entrance stand the keymaster, Bolor Savel. He’s saying that he’d sooner die than let you pass. Treat his words seriously and take the key from his body.

Echo Cave is a three level cave, and the last one (Necromancer’s Chamber) is a typical boss battle arena. Mannimarco will welcome you with a long and self-confident speech, inevitably leading to a fight. He won’t be easy to deal with, but provided you have the Black Soul Gem he is at all beatable. When he eventually dies, take the Staff of Worms from his body. You’ll have some fun with this one.

 

 

Go back to the University and talk to Polus. You will be officially acknowledged as an Arch-Mage.

 

Ending

And that’s how you reach the top of the Mages Guild hierarchy. As the boss, you get to receive some special perks.

From now on, the Arch-Mage’s apartment is yours to live in. You have your own spell-making and enchanting altars in here, and also one particularly interesting chest. Once a week you can leave any alchemical ingredient in it, and in 24 hours it will spawn some additional samples of the same substance. Handy, isn’t it?

 

 

 

The other bonus is that, like with Dark Brotherhood, you can now order one of the recruits to follow you and help you in your battles. Don’t expect too much from them, though.

Mages Guild part IV  (75/109)
comments and responses

The staff makes dead human bodies walk around defending you for thirty second (real life time).
How much would it cost to get every posible equptment exept weapon and sheild enchated with ivsibility?
Imperial_Breton
08/11/2009 21:12
What does the staff do? plz someone tell me.
Imperial_Breton
07/08/2009 01:18
2 questions, please answer:
1) Can Nirnroots be multiplied by using the Enchanted chest? I cant get it to work.
2) Is there any way to get into the Imperial Orrery located in the Arcane University?
OBLIVION!
31/07/2009 22:22
alright the way to make black soul gems is going to dark fissure placing any sort of soul gem in the altar (grand soul gem recommended) wait until wednesday (done on xbox 360 version not sure about any other days for other versions) use dispel magic on the altar and you should have a black soul gem.
rwtfallen
16/07/2009 01:04
guys i have the collosul soul gem but i don't know what in the world to do with the f'n thing.
rwtfallen
16/07/2009 00:59
i found that question about imperial dragon armor and its acually both heavy and light armor the more you use it both heavy and light armor skills will be raised thats how you know.
rwtfallen
16/07/2009 00:52
how do u get more choices for enchanting stuff
syborn3tiknight
07/06/2009 20:16
I'm not sure if anyone said this, but you can jump around the iron gates to get to Falcar if you have high enough acrobatics.
Silouette
04/04/2009 00:57
I helped on the other page. :P
Mr. Progamer
14/03/2009 13:18
i need help i dont know what to do im stuck!!!!!!! help
hellshenchmen
14/03/2009 03:03
Alright guys.. The most fitting way to end MANIMARCO if you have the glitch where you can't hurt him is to lead him into the underwater cave as far as you can until he drowns. you have to go right into the cave or he keeps going up for air.. eventually he'll pop his greasy clogs and then you can nick his clothes and swim off! HA!! In your face Manimarco!!
ManimarcosWateryDemise
08/03/2009 01:06
The Colossal Black gem remains in your inventory. There should be soul-trap spells or scrolls, if not then the Umbra sword is another option.
Legendary Chicken Chaser
06/11/2008 05:51
hey could some one tell me how 2 soul trap i've tryed heps nd a cant do i have empty soul gem nd that nd i cant do it if some one could tell me thnx
huzdog
02/11/2008 05:49
no it doesnt, its sort of permanently in ur inventory since its a quest item, dont worry about it though
Mr. Progamer
24/08/2008 15:21
hey i finished the mages guild quests and i cant get rid of the colossal black soul gem
dose it give you any procection or something
if someone could tell me thnx
huzdog
23/08/2008 01:43

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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