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The Elder Scrolls IV: Oblivion - Mages Guild part III - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Mages Guild part III
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Mages Guild part III  (74/109)

Vahtacen’s Secret

Quest from: Raminus Polus;

First go to Irlav Jarol and talk to him about Vahtacen. You have to go there and find Skaleel, who’s supervising the research. She’ll tell you that the mystery of the great pillar remains unsolved and you should take care of it.

You’ll meet Denel on your way to the Pillar, who’ll bring mysterious notes on the walls to your attention. Go back to Skaleel and ask her for a book that will enable Denel to translate these inscriptions for you. Talk to him again to hear what they mean.

 

Tajemnicza kolumna.

Skrzynia ze zwojami.

 

In order to solve the puzzle, you must use 4 spells on the pillar in the right order. Start from using a fire spell at point A, then the frost spell at B and so on. If you lack the spells needed for this task, all of them are in a chest near Denel. The first two are pretty obvious. Use “Sever Magicka” at point C (approach the column, you have to stand next to it in order for this one to work!) and “Elevate Magicka” at D.

 

 

So you’ve solved the puzzle. Now go to the lower level of these ruins, fighting off ghosts and avoiding traps. In the end you’ll find yourself in a huge room. Go up the stairs and hit the button, so you can approach the treasure hidden in the metal cage. To get rid of the cage itself, use another button, the one right by next to it, on one of the pillars. You’ll find an ancient, elfish helmet. Leave this place using the shortcut that’s been marked on your map. Inform Skaleel about your findings and go back to Irlav.

 

 

Necromancer’s Moon

Quest from: Raminus Polus;

Raminus will send you to the University Archives to inquire Tar-Meena about Black Soul Gems. She’ll tell you to look through a book called “Necromancer’s Moon”. It’s laying on the table nearby (look at the screenshot). Talk to Tar-Meena again. Return to Raminus, then go and talk to Bothiel, who’s also hanging out somewhere in the University grounds.

 

 

You’ll receive Falcar’s note from here. Raminus will point you towards a cave called Dark Fissure.

Near the entrance, there’s a necromantic shrine. Wait until Thursday (Thurdas) night, and you’ll see the process of creating Black Soul Gems by necromancers.

 

 

When you get an appropriate journal entry, go back to the guild. You don’t have to enter the cave at all.

HINT: You can create you own Black Soul Gems in here, just the way necromancers do. Just leave normal Soul Gems in the shrine and wait for the mysterious light to appear on Thurdas. Then cast a Dispel Magic spell on the shrine, and you’re done.

 

Liberation or Apprehension?

Quest from: Hannibal Traven;

From now on, your tasks will be assigned to you directly from the Arch-mage himself. The first mission coming from him is to find and save Mucianus Alias. You have to get him out of Nenyond Twyll, an Ayleid ruins occupied by necromancers.

Once inside, you’ll meet Fighragaer, the only survivor of the battlemages group that was sent here before you. He’ll tell you to follow him and show you exactly why is everyone else dead – he just walks right into a trap and dies. Nothing like a professional battlemage, eh? Avoid the trap that killed him and head to Nenyond Twyll Riellesel.

 

 

You will be approached by a necromancer Mariette Rielle, who tells you that Mucianus has already been transformed into a zombie. Defeat her and enter the big room filled with enemies. Deal with them as you like, and use the button on the north-western wall. Inside the hidden room, there will be Mucianus in all his misery. You can kill him or just leave, it doesn’t matter.

Go back outside using the other, shorter way. When back to the first level, use the switch to open the path.

Once you get back to the University, Raminus Will grant you the rank of Warlock, and Traven will have another task for you to do.

 

Information at a Price

Quest from: Hannibal Traven;

It’s time to pay Skingrad’s vampire ruler another visit. Talk to Hal-Liurz, who turns out to be the new steward, and wait for Hassildor to come. It seems he has some essential information for the Guild, but will share it only when granted a very special favor.

 

 

Bloodcrust Cavern near Skingrad is being used by some vampires as a lair. That resulted in several vampire hunters to come to the city, which can lead to some serious trouble provided the count’s special state. You can deal with the problem in two ways: kill vampires and hunters separately, or confront them with each other. The second way is much more enjoyable.

The hunter’s chief resides in Two Sisters Inn. Tell him where the vampires’ lair is (you might have to raise his disposition a bit so that he believes you), and give hunters some time to get there. After a few hours go to the cave yourself and finish off anyone left standing – no matter which side they’re on.

Go to Hassildor once more. He’ll tell you that a powerful necromancer named Mannimarco is in Cyrodiil, and his intentions are to destroy the Guild completely. Go back to tell Traven the news.

 

A Plot Revealed

Quest from: Hannibal Traven;

Before you get this mission, you must give Traven 2 days to consult the rest of the council. He’ll tell you that the situation is getting worse all the time.

The Guild has lost contact with its branch in Bruma. Hannibal will tell you to go there and see what happened.

 

 

It turns out that the guild has been attacked by the necromancers. Go to the basement (Living Quarters) and reach the other side of the corridor, then enter Jeanne’s office. You’ll meet a necromancer, who has to be killed after a short talk. When she’s dead, J’Skar will reveal himself and tell you exactly what happened. Go back to Traven.

Talk to Raminus Polus to be promoted to the rank of Wizard and learn a spell called Wizard’s Fury.

Mages Guild part III  (74/109)
comments and responses

thanx
dogcat210
07/08/2009 10:06
With the shrine I have to cast soul trap and use only grand soul gems.
Imperial_Breton
06/08/2009 21:03
dogcat, black soul gems are needed as an offering to a daedric shrine that is east of the road to bruma from the imperial city
cuban plantain
05/08/2009 05:16
hey i got. the light happened on Sunday night at midnight.
OBLIVION!
29/07/2009 04:13
When the game guide says Thurdas, does it mean Turdas? because i waited the whole night at the necromancy shrine and nothing happenend on Turdas night
OBLIVION!
29/07/2009 03:35
when the game guide says Thurdas, does it mean Turdas? because i waited the whole night at the necromancy shrine and nothing happenend on Turdas night
OBLIVION!
29/07/2009 03:35
hey and wat do blak soul gems do?
dogcat210
25/07/2009 08:33
elevate magika is a spell... u can find it in the box in the room near the pillar
if it not there u could by it from merchant who sells magic
dogcat210
25/07/2009 08:27
hi can sum plz help wer do u find that elevate magika does it mean a potion or sumut? msg me by email lewiboy2k8@hotmail.co.uk or gamertag 'fatbosh' thx
lewi
19/06/2009 11:29
on necromancer's moon, i am at the part where you have to speak with bothiel, but i downloaded the reparing the orrery add on (xbox 360) and bothiel will not come out of the imperial orrery. and i think the only way to get in is to be arch mage. can some one help me?
Teh Divine
04/05/2009 00:38
I have a serious problem
I finished the quest a plot revealed but when i finished i didnt talk to Raminus Polus between the 3 days
I started the quest bloodworm helm and now im a still a Warlock
What do i do ??? I want wizards fury :(
Sparry
11/04/2009 15:10
Hey, Just to let you guys get a Hint.. I'm not sure if anyone else has already said. But, That one Fag closest to the Puzzle thing has a Chest with the Scrolls you desire.
AwesomeLifelessNobody
20/03/2009 02:35
Well, this takes a while to do so chill the hell out. Just go check some Mages Guild Halls and buy some or take some scrolls. You can also check your house for some of the scrolls that you have stored, like I do. It makes it so simple.
Mr. Progamer
14/03/2009 13:17
im stuck on vahcances secret plzz help!!!!
hellshenchmen
14/03/2009 03:06
fuck this mission this shit is so hard because i tryed to fast to get it over with and now i dont have the scrolls in the chest to finish the mission.. so if some one can plz help...i dont know where to get sever magica and elevate magica.. plzzzzzzzz help..
hellshenchmen
14/03/2009 02:56

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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