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The Elder Scrolls IV: Oblivion - Fighters Guild part IV - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Fighters Guild part IV
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Fighters Guild part IV  (71/109)

The Stone of St. Alessia

Contract from: Azzan

Rank: Guardian

After receiving the quest, go to Chapel of Talos in Bruma and talk to the priest Cirroc. A new marker will be added to your map – go there to meet K’Sharr, one of the thieves you’re looking for. He’ll tell you that his group has been ambushed by ogres and he’s the only survivor. The holy chalice has been taken to the Ayleid ruins of Sedor.

For Ayleid ruins this dungeon is very simple. The chalice is marked on your map. In order to get past the gate that block the passage, you have to turn right in a big room in the middle of the map, then go up using the side corridors, and push the button once you’re on the upper level.

When you retrieve the chalice, go back to Chapel of Talos. A grateful priest will give you some healing potions. When you’re back in Anvil, you will be promoted to Champion.

Information Gathering

Contract from: Modryn Oreyn

Rank: Champion

While you were working your way to the rank of Champion, Oreyn has been held responsible for Viranus’ death and sacked from the Guild. He still wants to take revenge on Blackwood Company, who are apparently responsible for Guildmaster’s son’s demise. He’ll send you to Glademist Cave to kidnap one of their leaders.

Once you’re inside, you have to kill all the guards, and then find Ajun-Kajin to order him to follow you. Without any bodyguards, he won’t be hesitating to cooperate. Escort him to Modryn’s house.

It’s your duty to interrogate the prisoner now. First, be kind to him (use Speechcraft or some disposition-raising magic), and he’ll answer one of your questions. To get the second answer, you’ll have to beat him almost to death (watch his health bar). After that, the Argonian will commit suicide, and Modryn will give you the Amulet of Interrogation for a job well done.

Infiltration

Contract from: Modryn Oreyn

Rank: Champion

You still need more information on Blackwood. Modryn will tell you to infiltrate their ranks. Pay their headquarters in Leyawiin a visit, and talk to Jeetum-Ze. He’ll let you to join their group. Follow him to the training room. You’ll get a magical potion of some sort, and an assignment to join other three mercenaries in their raid on a goblin-infested village.

Drink the potion, and you will be automatically transported to the battle site. Join the rest in killing all the goblins (some of them are indoors). You’ll loose consciousness and wake up in Modryn’s house. Go back to that village, Water’s Edge. You’ll meet Marcel Amelion, who’ll tell you that the whole population has been annihilated by bandits. Yup, you’re right, you were hallucinating from the magical potion they gave you, and thus helped them commit that atrocity. Back to Modryn’s house.

The Hist

Contract from: Modryn Oreyn

Rank: Champion

Now you have enough proofs – it’s time to get rid of that Blackwood Company once and for all. You have to find the source of their power, the Hist Tree. Once you’re inside their HQ, you’ll be attacked by 3 warriors. Search Ja’Fazir’s body to find a key to Jeetum-Ze’s room. In there, defeat the Argonian and get yet another key. This time it’s to Ri’Zakar’s room. Face the Company’s leader and kill him. It won’t be easy, he’s a tough one. Once he’s dead, take the final key from his body and go to the basement.

So here’s the infamous tree. Kill the Argonians working on it and pick up two pipes laying by the southern wall. Use them to block the pumps, and the whole machinery will meet its end.

When you leave the room, you’ll meet your old pal Maglir, who will accuse you of destroying his life and eventually attack you. Enjoy killing him, he truly deserves it.

Modryn Oreyn will display his gratitude by giving you the Helm of Oreyn Bearclaw. All that’s left is to go to the Guild’s HQ in Chorrol and inform Vilena Donton about everything that happened. She agrees that you and Oreyn have proven to be braver and smarter than herself, and hereby asks you to take her place as the Guildmaster. Go to Modryn and tell him that you want him to be your first in command. Well, that’d be it.

Is it..?

Ending

As the Guildmaster, you are partially responsible for managing the Guild’s business. Modryn is the executive power here, but it is you to decide whether he should concentrate on signing more contracts or hiring more recruits. If you decide on the former, you’ll get some money by the end of each month. The latter will result in some free items.

Your “payment” is delivered once a month to a chest in your new office in Chorrol.

The new Guildmaster at work.

Fighters Guild part IV  (71/109)
comments and responses

Hmm... Stickdeath.com?
Legendary Chicken Chaser
16/11/2009 03:56
It's abit funny and sad of how bad it is. really stick figues.
Imperial_Breton
16/11/2009 02:55
Has anyone taken a look at Modryn's painting when doing The Hist quest? It's Stick-Figure Modryn stabbing Stick-Figure Ajum-Kajin. It's quite funny.
Dantie Neit
05/05/2009 11:06
try reloading ur game
Mr. Progamer
09/09/2008 21:12
alright so... i did the whole waters edge deal. and i went back to the black wood place to finish the last quest. but the 3 guys once you enter wont die they just go unconscious wth?
nerd basher
07/09/2008 23:42
have you been promoted as much as possible up to your status?
krookedburns
14/08/2008 06:31
Azzan won`t give me the quest, he`s just saying i most go to Burz Gro-Kash, and he won`t give me the quest either!!

What should i do now?
espendude
03/08/2008 11:33
I guess it`s not hard to kill Maglir...
espendude
02/08/2008 09:25
go back to last save... u retard save often..........!!!
iam118noel
11/07/2008 00:54
Is the bear helm the same asthe one in one of the mage quests?
iam118noel
10/07/2008 08:59
Hi, yeah, I have a BIG problem with the fighters guild. on the quest, Imformation Gathering, Ajim Kajim, or wateva, randomly ran off after I raised his disposition, then modryn ran after him and killed him, I spoke to modryn loads but he keeps telling me to get imformation from him, ive searched his body and can't find anything, and now something else has happened! Modyrn is nowhere to be found, ive searched high and low, in and out for him, but i can't find him! please someone tell me what to do!, the fighters guils is the last thing I need to do for the normal version of oblivion.... 950GS and It is soooo annoying!
nightscar
02/07/2008 19:02
I keep the money in the chest
xsniperx99
14/01/2008 17:15
Meh, I just do both options.
Legendary Chicken Chaser
14/01/2008 03:53
Well, do I get sent items at the end of every month like with the money as well, or is it a one-time deal?
pomte
14/01/2008 01:39
maybe the items as they maight be magical
Mr. Progamer
13/01/2008 18:47

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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