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The Elder Scrolls IV: Oblivion - Fighters Guild part I - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Fighters Guild part I
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Fighters Guild part I  (68/109)

Missions are assigned to you by the Fighters Guild in the form of so called ‘contracts’. In order to get one, just talk to one of the branch leaders: Azzan (Anvil), Burz gro-Khash (Cheydinhal), or Modryn Oreyn (Chorrol). If the one you choose doesn’t have any contracts for somebody at your rank, you will be told to go to one of the other branches.

 

Joining the Fighters Guild is not a problem, all you have to do is to pay all the fines that you might have with the city guard. You can sign in by talking to either Azzan, Burz gro-Khash or Vilena Donton (Chorrol). You will be advanced to a higher rank when you complete a set number of quests.

 

A Rat Problem

Contract from: Azzan

Rank: Associate

Azzan, Anvil branch leader, will tell you to investigate a rat problem in Arvena Thelas’ house. When you go to the Dunmer woman, it turn out that the problem is actually a mysterious animal that is killing her beloved rodents in her basement. Go there and kill a Mountain Lion, then go back to Arvena. She’ll suggest you to go to Pinarus Inventius, who might just know how to get rid of these lions permanently.

Enter Pinarus’ house and ask him for help. He’ll offer to go hunting with you. Follow him outside the city gates to find four Mountain Lions. Get rid of them and return to Arvena. The problem hasn’t been solved, apparently, as one predator is killing the rats even as you speak. Go to the basement and kill it, then. Arvena will tell you that she suspects her neighbour Quill-Weave of doing something that lures the animals into her basement.

 

 

You won’t find out anything from talking to Quill-Weave directly. Sneak behind Arvena’s house and wait until nightfall. You’ll see Argonian planting some meat by the cellar’s entrance. Talk to her. Now you have a choice: tell Arvena the truth (some Gold and bonus to Speechcraft), or tell her that Quill-Weave was innocent (Gold from Arvena and bonus to Acrobatics from Quill-Weave).

 

The Unfortunate Shopkeeper

Contract from: Azzan

Rank: Apprentice

The Guild will order you to solve Norbert Lelles’ problem, whose shop is being robbed by some gang on a regular basis. You’ll find it in Anvil docks. Ask the proprietor about the robberies. He’ll tell you to stay in the shop overnight. Do so, and about 1 A.M. three bandits appear. When you kill them, find Norbert in a nearby inn, The Flowing Bowl.

 

 

The Desolate Mine

Contract from: Burz gro-Khash

Rank: Apprentice

The Guild orders you to deliver some weapons to Desolate Mine, north-west of Cheydinhal. Near the mine entrance you’ll encounter some goblins. Go inside and find three warriors awaiting their weaponry. Give them what they need and help them rid the mine of all the goblins. You can join them or just wait for them to deal with the problem – either way is good as long as all of them survive. If someone dies, you reward will be cut. When you get a journal entry saying that the mine is clear, go back to Cheydinhal.

 

 

Unfinished Business

Contract from: Modryn Oreyn

Rank: Journeyman

Gro-Khash tells you to contact Vilena Donton in Chorrol. She will inform you that the Guild Champion, Modryn Oreyn, will be assigning your contract from now on. Talk to him to get the first one. Your mission is to find Maglir, guild member who didn’t complete his contract and vanished. You’ll find him in West Weald Inn, Skingrad. He’ll tell you that the reward from the guild is not worth the risk of completing this one. Darn n00b, he is. The contract will automatically be passed on to you. Head to Fallen Rock Cave.

 

 

So, here’s a small dungeon filled with zombies and ghosts. You have to find a Journal that is marked on your map. When you get it, go back to Maglir and talk to him once again. When you return to Chorrol, you have to choose whether to tell Modryn the truth or cover Maglir and tell that he was the one completing the quests. Either way is good, but the second one will save you some traveling later on.

Fighters Guild part I  (68/109)
comments and responses

To Puppyloui-

As dogcat210 said, there are minotaurs in the Arena. But I think that the type of monsters depend on your level. When I got to around lvl 16/17, I started seeing a lot, and I mean a LOT, of minotaurs. Also, as a quest, there are minotaurs at the Harcane Grove which is just south of Hircine's Shrine. The minotaurs are involved in Hircine's Daedra quest so I don't know if killing them before you get the quest will alter the quest somehow.
Atva Galillee
11/08/2009 00:44
puppyloui, hav u finished the arena yet, if u have u can just kill the minators there, if u havn't then it is a bit harder but wen u are travelling around cyrodiil u may come across minotaurs, just kill them. Either way u do it, it still take s quite a long time to get 10 minotaur horns.

oh and there is one minotaur hrn int the anvil fighters guild upstairs.
dogcat210
25/07/2009 08:16
sorta stole from a member of the Fighters Guild.
Now have to get 10 or 20 Minator Horns!!
Can't find them anywhere!
puppyloui
08/07/2009 14:36
omg the start to the guild is so boring!!!!!!!!!!!!
king elieyss
31/12/2008 22:47
yea i think than this is funny guild :P
Leevi
22/07/2008 12:08
i agree, this isnt a stupid guild. no guilds are stupid, they are all very unique and like LCC said, you can gain loads of experience
Dibella
21/07/2008 19:49
Not really. If you are playing a new character. I think this guild is a good way to gain experience and some free weaponry. I usually complete the guild by level 8 or so that I can hold my own against other enemies. The guilds in this game don't have chests that give you free items. If you actually explore the guilds there are usually armorys or rooms where you can take stuff without getting in trouble with the guild.
Legendary Chicken Chaser
21/07/2008 18:10
My friend say than this is stupid guild so is this the stupiest guild?
Leevi
19/07/2008 09:25
Also is the bear head helmet a good item when you beat the guild.
josephpowers
27/04/2008 00:44
is there a guild chest with items you can get for free like on morrowind anywhere?
this post has been modified by its author [2008-04-27 01:32:06]
josephpowers
27/04/2008 00:26
He made an appearance in Morrowind. Just one of the many ties this game has to the older games.
Legendary Chicken Chaser
10/02/2008 05:01
That, My Friend, was MAIQ THE LIAR!!!!11one He's an easter egg, who just says random stuff when you talk to him.
Squid94
09/02/2008 16:38
i was doing the mission of kiling the lions and when i go out the city with the hunter i saw a litte guy in a robe just standing there looking at me, and when i get closer he run suuuper fast, obviously he got away.... any idea who whas that???????
G i O
31/01/2008 00:43
That happened to me also, but only because a stupid goblin followed me into the dungeon. They all ran after it and after they killed it, started to attack everything else with their bare hands. Reloaded it and everything went just fine.
Legendary Chicken Chaser
18/01/2008 16:12
The Desolate Mine Glitch

I walked into the desolate mine and spoke with the guy who wants the hammer before talking to the lady. He ended up running off before I could give him the hammer, and got himself stuck at the door, unable to recieve the hammer from me; and she could not get to the door to unlock it. No problem. Load the auto save and tried again, talking to her first. done as done.
Phyrefly
18/01/2008 06:51

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
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Bliss (B)
Quests
Main Quests part I
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
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Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
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Imperial City, the Arcane University
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Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
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TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
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Imperial City
Kvatch
Leyawiin
Skingrad
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Character Creation & Dev.
Info
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Signs
Classes
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Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
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The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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