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The Elder Scrolls IV: Oblivion - Main Quests part I - game guide, walkthrough, secrets, game tips & strategies

The Elder Scrolls IV: Oblivion Game Guide
Main Quests part I
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
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Main Quests part I  (5/109)

A Door In Niben Bay

 

Reach the spot shown on the screenshot below to find a new island in the middle of Niben Bay. In there, you’ll see a portal that leads to Sheogorath’s domain. Talk to Gaius Prentus and help him defeat an aggressive Dunmer. In a few seconds you’ll hear the Prince of Madness calling to you. Nothing to do but to go through the portal.

 

The red arrow marks the portal’s location.

 

You’ll find yourself in a modest room, where you’ll be greeted by the prince’s most loyal servant, Haskill. Sit in front of him and talk to him twice, agreeing to enter this daedric plane.

 

 

Through the Fringe of Madness

 

You’re now in an area known as The Fringe. Go to a local village called Passwall to talk to Felas and Shelden. Follow them and you’ll see the Guardian taking care of some adventurers. As you might have guessed, your task will be to eliminate this monster. Talk to both men once more and you’ll be told that Jayred Ice-Veins is actually planning to assassinate the Guardian. Find him somewhere in the area and offer your help. He’ll lead you to the Gardens of Flesh and Bone. Open the gate using the lockpick and talk Jayred defeat the Shambles.

 

 

When it’s all over, Jayred will tell you that he’s going to prepare some custom arrows for you and they’ll be ready in a few hours.

Enter the inn (Wastrel’s Purse) and talk to Relmyna Verenim. She’ll tell you to go bother Nanette Don. Find her and ask her about the Gatekeeper – some Speechcraft will be in order. It’ll turn out that Relmyna visits the monster around midnight every single day. Wait until 12 am and follow the dark elf sorceress on her trip. After a short scene, pick up the tissue she dropped. You can use the tears that it was soaked with to poison your weapon.

 

 

Go back to Jayred’s place and tell him that you’re ready. You’ll both go and fight the Gatekeeper. You’ll get 20 Bonekeeper Bone Arrows from Jayred, use them to deal some extra damage. Don’t forget about Relmyna’s tears! When you bring the beast down, take the keys from its body and talk to Haskill who’s shown himself to congratulate you. It doesn’t matter which gate you choose now, you can travel between Mania and Dementia freely at all times. The only difference is the spell you get when crossing the gate: Blessing of Mania or Blessing of Dementia.

To keep up with the main quest of Shivering Isles, go through the whole island all the way to New Sheoth, and then reach the palace (SI33).

 

A Better Mousetrap

 

When you finally meet Sheogorath in person, he’ll send you on a quest to restore Xedilian to its former glory as a prison for troublesome adventurers. Talk to Haskill once more to get further instructions.

 

Xedilian

 

Use the button to the right of the door (1). Defeat the Grummites and push another button to go even further. Just after the gate, use the third button (2). Near the Judgement Nexus (3) defeat a Grummite Shaman Torturer, then grab his staff and activate the mechanism. Go further to reach a statue with a button on it – push it.

In the next room defeat some more Grummites and grab another Shaman’s staff. Activate the second Nexus (4) and go to Halls of Judgement (5).

 

Halls of Judgement

 

Find the final Shaman and activate the last Nexus (6). A door will open, it will lead you to the Resonator. Defeat all the enemies on you way and switch on the mechanism (7). Use the teleport to the right (8).

 

Baiting the Trap

 

You’ll meet Kiliban Nyrandil, a local caretaker. He’ll explain to you that you are to deal with some adventurers that entered the dungeon. There are three rooms before you: in each one you have to make a decision whether to activate a deadly trap or try to drive the prisoners crazy by using some more gruesome techniques. Kiliban will explain everything at each step. Your choices don’t really matter as for the quest’s outcome, so just have fun.

 

 

When you eliminate all three adventurers, talk to Kiliban once more. You’ll get a cool sword – Duskfang (or Dawnfang). Each time you kill 10 enemies with it, it gets stronger, but unfortunately is reset every 12 hours.

When you try to leave the dungeon, you’ll be attacked by Knights of Order. Defeat them and ask Kiliban about the situation. Go back to Sheogorath’s palace.

 

The Lady of Paranoia

 

When you’re back, the Prince of Madness will order you to get acquainted with the dukes of Mania and Dementia. First, pay a visit to Lady Syl, who resides during day hours in nearby House of Dementia. She’ll tell you to take Herdir with you and investigate the matter of a conspiracy among the servants.

 

 

Go to Crucible and ask some random NPCs about the conspiracy. You can tell Herdir to torture the interrogates if you feel like it. In my case it was Ushnar gro-Shadborgob who told me that I should talk to Anya Herrick. Find and interrogate her, asking Herdir to do some of his magic on her. She’ll point you towards Ma’zaddha. The Khajiit won’t be too keen on telling you anything, even if you torture him. Ask around the town about him (try Sickly Bernice) and you’ll know that he’s been secretly meeting one of the city guards during late night hours. Spy on one of these meetings (use the map markers to know where to go) and tell Ma’zaddha that you’ve heard everything. He’ll agree to help you. One day later, you’ll find him dead in his house. Search the body, go upstairs and look in one of the cupboards. You’ll find Nelrene’s sword and a letter.

Go to Nelrene and she’ll confess that she’s been working under orders from Muurine. Pay a visit to the old lady and she’ll confess as well. Go back to Lady Syl and have the honor of watching Muurine get killed in the torture chamber.

Main Quests part I  (5/109)
comments and responses

no there isnt any
Calibranna Grey
10/08/2009 06:28
are there any horses in the shivering isle
Le'Bron
28/07/2009 15:35
there is this thing called an elytra i think it is and yuu kill it and search its body and yuu should find some feldew eat it and the door will open...hope tht helps!!!...
...Mr$..NoNaYmE...
02/06/2009 13:17
[mikkq] go to dunroot burrow and there should be a this thing that looks like a spider i forgot its real name but kill 1 of them near dunroot burrow and it has feldew in its invantory pick it up and eat it and the door should open
spoiler stop
the gray f0x
07/05/2009 22:08
Beginning the main quest, the adventurers stand around, they will not attack the Gate Keeper. Any advise about what to do.
synorah
26/04/2009 02:48
wher i can get Felldew to enter Dunroot Burrow???!!!
spoiler start
mikkq
07/03/2009 22:24
mr programmer if your message was meant for me then thank you I will give it a go not to say I am broke but anything for no work is a bonus
cheers
flateric
07/03/2009 19:21
Patched
Mr. Progamer
07/03/2009 13:06
I loaded the second disc with the shivering isles a bit late in the game what happend after this load up was I can not dupe any more,
dorian's body is gone no money there, the lord of skinrad castle won't give me any more more money also
Has anyone else had this problem
Also I have loads of diamonds and booty I want to sell what game level do you have to be on
cheers
flateric
07/03/2009 09:15
wher i can get Felldew to enter Dunroot Burrow???!!!
mikkq
06/03/2009 16:49
Yeah load, but if thats the case, yeah youre fucked.
Mr. Progamer
25/01/2009 18:22
i guess im fxcked then. =[
SirSlaughter
24/01/2009 23:19
three things... load the save, load the save, and lastly load the save. I save often and rarely delete. Very handy in a stupid spot. If you've tried that already, try loading the save and standing in different places when the adventurers are supposed to be talking. Try anything, just LOAD THE SAVE! (unless you don't have one. then you're ******)
Mighty Joe Laith
20/01/2009 03:05
PAINFALL!!!!

i have the exact same problem. the adventurers just stand there even after i talked to the 2 guys....everyone actually in the town!!!!!!!!!! HELP!!!!!
SirSlaughter
19/01/2009 09:06
Hey, is it possible to leave the Shivering Isles to go sell some stuff or store stuff at your house? Like, in the middle of the questline, or
spoiler start
do you have to wait until you become Sheogorath?
Mighty Joe Laith
19/01/2009 00:15

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Introduction
Shivering Isles
Maps
Shivering Isles (SI)
Crucible (C)
Bliss (B)
Quests
Main Quests part II
Main Quests part III
Main Quests part IV
Side Quests: New Sheoth
Side Quests: Other
Knights of the Nine
Pilgrimage
The Shrine of the Crusader
Priory of the Nine
Stendarr’s Mercy
Nature’s Fury
The Path of Righteous
Wisdom of the Ages
The Faithful Squire
Umaril the Unfeathered
TES IV: Oblivion Atlas
Province of Cyrodiil
Cyrodiil Navigation Map
Map Segment #1
Map Segment #2
Map Segment #3
Map Segment #4
Map Segment #5
Map Segment #6
Map Segment #7
Map Segment #8
Map Segment #9
Map Segment #10
Map Segment #11
Map Segment #12
Detailed map of Cyrodiil
City maps
Imperial City Arboretum
Imperial City, the Arcane University
Imperial City Arena
Imperial City Elven Gardens
Imperial City Green Emperor Way
Imperial City Market District
Imperial City Prison
Imperial City Talos Plaza
Imperial City Temple District
Imperial City Waterfront
Anvil
Anvil Docks
Bravil
Bruma
Cheydinhal
Chorrol
Leyawiin
Skingrad
TES IV: Oblivion Game Guide
Main plot walkthrough
Tutorial
Deliver the Amulet
Find the Heir / Breaking the Siege of Kvatch
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra / Azura
Bruma Gate
Blood of the Divines
Miscarcand
Allies for Bruma
Defense of Bruma
Paradise
Light the Dragonfires
The Guilds' quests
Info
Fighters Guild part I
Fighters Guild part II
Fighters Guild part III
Fighters Guild part IV
Mages Guild part I
Mages Guild part II
Mages Guild part III
Mages Guild part IV
Thieves Guild part I
Thieves Guild part II
Thieves Guild part III
Dark Brotherhood part I
Dark Brotherhood part II
Dark Brotherhood part III
Dark Brotherhood part IV
Dark Brotherhood part V
Miscellaneous quests
Anvil
Bravil
Bruma
Cheydinhal
Chorrol
Imperial City
Kvatch
Leyawiin
Skingrad
Other
Character Creation & Dev.
Info
Races
Signs
Classes
Skills
Plug-ins
Horse Armor
Repairing the Orrery
Frostcrag Spire
Dunbarrow Cove
Mehrunes Razor
Vile Lair
Other
The Arena
Daedric Quests part I
Daedric Quests part II
Hints and peculiarities
Leveling guide
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