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The Darkness II Game Guide & Walkthrough by gamepressure.com

The Darkness II Game Guide & Walkthrough

Table of Contents

Q and A - p. 3 | Walkthrough The Darkness II Guide

Last update: 11 May 2016

New objective: Find a way into the loading bays

Go to the main warehouse room and be careful because the area is occupied by heavily armored opponents - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Go to the main warehouse room and be careful because the area is occupied by heavily armored opponents. To eliminate them it is best to use nearby propane cylinders, as a single explosion can kill even few people. You can lead the fight from the upper level or jump down to have greater mobility. Regardless of chosen tactics, try to destroy lamps in warehouse and watch out for enemies occupying upper balconies.

After the fight start eating the hearts of defeated enemies and then use the stairs leading to the balconies - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

After the fight start eating the hearts of defeated enemies and then use the stairs leading to the balconies. I suggest looking around in the area, because you can find there Kalashnikov among others. Eventually you have to approach the door leading to another part of the warehouse. Grab with your left tentacle the cover of a fuse box, pull it out and then perform a vertical slash with a right tentacle. You can now enter the new area.

Start with shooting at enemies visible on an opposite balcony, aiming at their head if possible and using metal covers to avoid their bullets - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Start with shooting at enemies visible on an opposite balcony, aiming at their head if possible and using metal covers to avoid their bullets. After eliminating them, head to the ground floor, watching out for enemies running towards you, who try to involve you in a melee fight. Once you get to the bottom, you might use tentacles - you'll find there at least one propane cylinder.

Stay in the hall where you fought your last battle and look around for a narrow passage shown on a screen above - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Stay in the hall where you fought your last battle and look around for a narrow passage shown on a screen above. It is located right under the balcony, on which you've appeared after opening the last door. Using the mentioned passage will allow you to reach the place with another relic (The Graven Image - 7/29).

Go back to the main warehouse part and use the stairs, which were fiercely defended by opponents - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Go back to the main warehouse part and use the stairs, which were fiercely defended by opponents. You should easily find the way to the control room and you have to interact there with a control panel. This action will result in raising the gate visible in front of you. Before you leave this place, consider using the local Talent Shrine.

In the next room prepare for new fights - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

In the next room prepare for new fights. Start with throwing the propane cylinder and then carefully eliminate enemies, particularly watching out for thugs occupying upper balconies. After eliminating the first group of opponents, use the stairs but be ready to deal with new enemies, who will also appear on balconies. It is best to eliminate them with firearms, using metal balconies walls as covers. Go to the next control room and interact with a control panel.

New objective: Corner Swifty in the Loading bays

Look around for ammo and repeat the recent actions with a new fuse box - grab it, pull it out and perform a vertical slash with the right tentacle - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Look around for ammo and repeat the recent actions with a new fuse box - grab it, pull it out and perform a vertical slash with the right tentacle. Immediately jump down here and head to the passage unlocked by pressing a button in a control room. Along your way you'll find a Talent Shrine but probably you do not have to use it, because you've recently found another one. Destroy the local light source and carefully approach the loading bay.

Prepare for the last series of fights, which are quite challenging because Swifty has surrounded himself with a large group of buddies - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Prepare for the last series of fights, which are quite challenging because Swifty has surrounded himself with a large group of buddies. Do not forget to look around for propane cylinders and other interesting objects to be thrown. You should definitely use also tentacles here, because initially you will not move in a straight line but rather slaloming.

I strongly recommend stopping after reaching the place, where you'll see a working generator on the left - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

I strongly recommend stopping after reaching the place, where you'll see a working generator on the left. Destroy it, unlocking an access to the door shown on the screen above. Grab this door with your left tentacle and pull it out, so you can enter the room with another hidden relic (Chime of Deliverance - 8/29).

Depending on your preferences you can now return to the place where you've destroyed the generator or use the nearby passage and continue your walk through the loading bay - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Depending on your preferences you can now return to the place where you've destroyed the generator or use the nearby passage and continue your walk through the loading bay. Take your time and do not let anyone to surprise you. After reaching the final part of the hall, shoot at the propane cylinder from the distance and then start attacking enemies. I suggest using firearms here because at the moment you can't destroy light sources and you shouldn't risk entering the illuminated zones. In particular watch out for enemies who will come running from the left room, appearing on the left balcony.

Keep fighting until you eliminate all opponents - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

Keep fighting until you eliminate all opponents. Now approach the room, where Swifty is hiding. Ignore him for a moment and head to the left, staying on balconies all the time. Eventually you have to find a room with a generator powering local lamps (a yellow cable leads to it). Of course destroy the generator.

You can now return to the room, where Swifty is hiding - Q and A - p. 3 - Walkthrough - The Darkness II - Game Guide and Walkthrough

You can now return to the room, where Swifty is hiding. Position yourself in front of the door, grab a fuse box with the left tentacle, pull it out and then perform a vertical slash with the right tentacle. By entering the unlocked room you'll start a short cutscene with an interrogation. This will officially end this chapter.

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