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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Loading Docks - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Loading Docks - part 2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
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Escape from Butcher Bay - Loading Docks - part 2  (64/110)

 

Watch out, because you’re going to be attacked by new beasts very soon. Eliminate all monsters and proceed to your left, destroying all the lamps along the way. There are three guards stationed around the corner [#360], but since you’re standing in the dark they shouldn’t notice you. Eliminating them is going to be very easy.

 

[#360]

 

Get to the area where you first saw the guards. Inspect their bodies for ammunition and a precious cartridge. There’s a medical station to your right [#361]. Use it to extend your health bar by one square. You can also take an assault rifle from the ground. Proceed to your right.

 

[#361]

 

Watch out, because you’re going to be attacked by a guard when you get to a new corner. Move back in order to avoid a grenade explosion. Return to this area and kill him while staying in the shadows [#362]. Head forward once he’s gone and don’t forget to destroy other sources of light along the way.

 

[#362]

 

Eventually you should be able to get to a large warehouse which is being occupied by four guards. Stand in the entrance and destroy two large lamps from here. Move back in order to avoid enemy counterattacks and open the door again when it’s safe. This time focus on eliminating two enemy guards [#363]. Make sure to take cover each time you’ve suffered some hits, because you wouldn’t want to lose any health points here.

 

[#363]

 

Once you’ve eliminated the first group of enemy units destroy the final third lamp. This will allow you to move freely around the warehouse. There are two more guards for you to kill and they’re both occupying upper balconies [#364]. Don’t forget to stand under the first balcony when you kill the third guard. Once he’s gone move forward, turn around and kill the final guard.

 

[#364]

 

Take some time finding a very large crate [#365]. Get on top of this object and then make a jump towards a large container. Once this is done approach the wall and press the action key in order to grab the railing. Eventually you’ll end up standing on a balcony. Explore the area in order to find a cigarette pack (53 – Home Box 2). In addition to that you should also come across a new cartridge. Go back down, head to the large elevator and press a button.

 

[#365]

 

Ignore the fact that you don’t have anywhere to hide, because it’s going to be dark inside the elevator when you get to the new level. Try destroying a single lamp along the way if you still feel uncomfortable. Notice a new mech in front of you. Defeat your opponent using grenades [#366]. Sadly it you don’t have any you’ll have to start using the shotgun to surprise your opponent from the back. Once you’ve won examine mech’s body and collect a MINIGUN!

 

[#366]

 

Notice that it’s very hard to move while carrying the minigun and that’s why I didn’t recommend collecting this weapon in the previous mission. Begin by moving forward. Thankfully you won’t encounter any hostile units for the time being. Make a stop once you’ve reached a new door [#367]. Destroy the lamp and move closer to this new passageway.

 

[#367]

 

One of the enemy soldiers will be standing in front of you and obviously you’ll have to kill him. It shouldn’t be a problem. Examine the area to your left to find a NanoMED health unit. Heal your injuries after which use a small control panel [#368]. Proceed towards a large gate and you’ll get to an exit.

 

[#368]

 

 

Escape from Butcher Bay - Loading Docks - part 2  (64/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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