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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Abandoned Equipment Center - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Abandoned Equipment Center - part 2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Abandoned Equipment Center - part 2  (61/110)

 

Stand on top of the platform where you found the key and look up. I guess you know what has to be done here – use the hangrail to get to the other side of a destroyed bridge [#331]. A new creature will appear in the area in the meantime, but you shouldn’t receive any injuries. Land on the other side, collect ammunition and kill a single beast which will appear in your vicinity.

 

[#331]

 

Proceed towards an unexplored corridor. You’ll have to open a door along the way, but it shouldn’t be a problem. Eventually you’ll reach familiar surroundings. As a result you’ll have to once again climb on the wall and then proceed to the crates. The only difference is that you shouldn’t choose the right corridor for the second time. Instead after jumping down turn left and open the door using the key taken from the bridge area [#332].

 

[#332]

 

Step into a new room and you’ll find yet another NanoMED medical station. Aside from healing you can also collect grenades. Press the crouch key and go to the other room. Once you’re there locate a control panel on the wall and use it. Sadly, turning on the power will result in the arrival of new creatures. The first beast will appear behind you. Kill it and run to the left door to get to a new corridor.

 

[#333]

 

Keep running forward and eliminate every creature that stands in your way. At about a half way through you should notice a single crate. Climb on top of the crate and from there grab the ledge. Climb to the top and move forward using very narrow beams to get through [#334]. Thankfully you’ll be rewarded for your efforts with a cigarette pack (49 – Shotgun).

 

[#334]

 

Head down and continue moving through the corridor. Once you’ve arrived inside a small room choose a door located to your left [#335]. Kill a single creature after which begin exploring your surroundings. There’s a cigarette pack (50 – Minigun) hidden behind a crate. Aside from the pack you can collect grenades, ammunition for your shotgun and an experimental assault rifle.

 

[#335]

 

Your final item of interest should be a power cell [#336]. Make sure that you’ve already collected other objects, because picking up the cell will result in new monsters attacking you. The first group will use a hole in the wall to get to you. Quickly return to the previous corridor and start running towards the room where you’ve interacted with a control panel.

 

[#336]

 

Make sure you have the power cell with you, because you’ll have to use this object on a large generator [#337]. This will allow you to recharge the cell for further purposes and you’ll be allowed to continue your journey. Head on through a hole in the wall and go back to the previous tunnel. Eventually you’ll have to return to the area where you’ve entered the ventilation shaft.

 

[#337]

 

Once you’re inside the shaft proceed towards the kicked out grating. Drop down to a small warehouse [#338] and get ready to defeat a much larger monster. I would recommend that you use a control panel to turn off the lights and climb on top of the crates while waiting for the beast to show up. In addition to that choose a shotgun or grenades from your inventory.

 

[#338]

 

The easiest way to defeat the monster will be to get on top of the crates in order to avoid its attacks. As a result you should be standing next to a corner where you’ve found a cigarette pack during your last visit to this location. Choose grenades from your inventory and begin throwing them at the monster [#339]. They should explode when they hit the target. Three to four grenades later you’ll have one problem less to worry about.

 

[#339]

 

Once the monster has been defeated choose a passageway located to your right and you should end up standing next to a large drilling machine. Approach the machine and place the power cell in a slot [#340]. Activate the machine and wait for it to clear your path. Proceed towards a destroyed gate. Go to your right and head under a partially opened second gate. Go to the entrance to a ventilation shaft and get ready to defeat two other monsters along the way. Use the shaft to leave this hostile area.

 

[#340]

 

 

Escape from Butcher Bay - Abandoned Equipment Center - part 2  (61/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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