login (email): password:
auto log in (cookie) | forgot your password?
all game guides

The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Mining Core - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Mining Core - part 2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Escape from Butcher Bay - Mining Core - part 2  (42/110)

 

Proceed towards a large tunnel where you’ve encountered your last opponent. This time you won’t be retreating. Instead focus on destroying all sources of light along the way [#222]. Thankfully this can be done using your tranquilizer gun which as you probably know has an unlimited number of charges.

 

[#222]

 

Turn left and try destroying two new lamps from a larger distance. Start moving slowly and wait for a new guard to arrive in this area [#223]. Zap him as soon as possible, especially since he may be using a flashlight. Don’t forget to get to his body quickly to finish him off. Once he’s gone make sure that no one heard you (especially the mech).

 

[#223]

 

If the mech will appear in the tunnel again move back to a safe distance and wait for it to leave. It can take a while, so you just have to be patient. If you’re safe proceed directly to the exit, destroying other lamps as you go. Make sure you’re safe and go to a small passageway located to the right of the exit [#224].

 

[#224]

 

It shouldn’t take you more than a few seconds to locate Jagger Vallance [#225]. DON’T kill him! Instead initiate a new conversation. Jagger will have a task for you. Your objective will be to deliver a package from a hazardous area. Jagger will also give you a passcode to the door leading to a room with the package.

 

[#225]

 

End the conversation with Jagger, turn right and head on towards a narrow passageway located to the right of the container [#226]. Get ready for a few challenging moments. Thankfully avoiding the mech is going to be easier than it seems. Nevertheless you won’t be allowed to make any mistakes.

 

[#226]

 

Make a few steps forward and take cover next to a large container [#227]. Make sure that you’re crouching and that you’re hidden. You should be able to notice two inmates in front of you. Ignore them and wait for a guard to show up. Use your tranquilizer gun, BUT only when he is standing in a dark zone. Go to him quickly, finish him off and drag his body to a shadowed area if necessary.

 

[#227]

 

Turn left for a moment and check the location of the mech. If it’s heading the other way you should be fine. Otherwise wait for your opponent to finish his rounds. You can start moving forward right now or you can wait for a large container to be lowered in this area [#228]. If you wait for the container you’ll have more cover. Keep going straight and head on towards other containers located in the distance.

 

[#228]

 

Make sure that you’re checking the position of the mech all the time, so you won’t end up standing in its line of sight. Eventually you’ll have to get to a dark area. You’ll be surrounded by large containers here, but it’s a good thing. Make a few steps forward and locate a narrow passageway between two containers [#229]. Go to your left here.

 

[#229]

 

 

Escape from Butcher Bay - Mining Core - part 2  (42/110)
comments and responses

Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
This site is not assotiated with and/or endorsed by the Atari or Starbreeze Stud.. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official The Chronicles of Riddick: Assault on Dark Athena www page: http://www.starbreeze.com/games/the-chronicles-of-riddick-assault-on-dark-athena.aspx
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...