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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Showers - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Showers - part 2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Showers - part 2  (19/110)

 

Go back to the stationery guard and position yourself directly behind him. Press the crouch key and then the right mouse button to trigger an execution. Once he’s gone make sure to collect ammunition and credits. Find a passageway with two Litter signs [#111].

 

[#111]

 

You’ll now find yourself exploring a series of narrow passageways. Notice a new guard standing in front of the armory and his colleague patrolling a nearby area. Ignore them both from now and proceed to the next section. Once you’ve arrived at a much bigger room turn left and proceed towards a dark area [#112]. Turn left there, turn on Eyeshine and use your newly acquired Vent Tool to open a hatch.

 

[#112]

 

Use the ladder here and kick the grating when you get to the end of the ventilation system. You will find yourself standing inside a small armory. There’s a cigarette pack (30 – Heavy Guard) to your left. Furthermore, collect a light guard armor [#113] just in case something may go wrong, as well as several assault rifles. Use the panel on the wall to open the door of the armory.

 

[#113]

 

It would now be a good idea to get rid of both guards. Make sure that you’re standing behind the first guard. He won’t be moving, so it shouldn’t be difficult to find the right spot [#114]. Wait fo r his colleague to leave this area. It’s extremely important, because it won’t be easy for you to hide the body. Execute the guard and hide his body in the ventilation shaft. You can also leave the body and proceed to the other guard right away, but you would have to kill him before he notices the body.

 

[#114]

 

I assume you’ve decided to play it slow and hide the body of the first guard, so there’s one more soldier for you to take care of. Focus your attention on surprising him. I would recommend that you wait until he gets closer to the armory [#115] before you make your move and kill him. Don’t forget to do it silently!

 

[#115]

 

Go back to the large room once again. There’s only one more guard for you to kill and he’s sleeping next to a metal gate [#116] Don’t even think about trying to surprise him from the back. Choose your pistol and put a bullet in his brain. Once he’s gone destroy ALL nearby lamps with one of your weapons. You’ll soon find out why this had to be done.

 

[#116]

 

Approach a retinal scaner which can be found next to a dead guard [#117]. Obviously Riddick won’t be allowed inside, but the goal was to make a guard arrive here. Hide in the shadows and wait for the guard to show up. Snap his neck as soon as he enters the dark area. Thankfully due to the fact that you’ve destroyed all sources of light he won’t see you.

 

[#117]

 

You won’t have to hide this new body anywhere, because this was the last opponent. Proceed to the corridor where the guard has appeared for the first time. Notice that you can go through [#118]. Use this passageway to get to a new area.

 

[#118]

 

Escape from Butcher Bay - Showers - part 2  (19/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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