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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Escape - part 2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Escape - part 2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Escape - part 2  (3/110)

 

You’ll find yourself inside dark tunnels. I would recommend that you explore this entire area thoroughly, because you’ll gain possession of credits and a new cigarette pack (1 – Inmate Working Suit) [#7]. Collect these items and go back to the large room using the exact same route as before.

 

[#7]

 

Notice a stack of boxes to your right. You’ll now have to start climbing upwards. Use the SPACE key to get on top of new crates or press the action key to display a short animation of Riddick performing this action. Once you’re at the top use a hangrail [#8]. Press the action key and start moving forward while hanging on.

 

[#8]

 

Once you’re about half way through you should notice that a second guard has entered this room. You can decide to let go and to land on him [#9], however you wouldn’t gain anything from killing him. You should also watch out, because if you don’t land directly on him, you would have to defeat him in an open combat. Make sure NOT to take his assault rifle.

 

[#9]

 

Go back up if you’ve decided to kill the guard and use the hangrail again to get to the other side safely. Your current objective is to open the hatch [#10] using a Vent Tool you’ve collected not long ago. Open the hatch and head inside. Go to the other end of the ventilation tunnel and press the action key to kick the grating. Exit the vents.

 

[#10]

 

You’ll find yourself standing inside a small room and next to a NanoMED health station [#11]. Collect a cartridge from the ground before you decide to use the station. Obviously it’s optional, but you should always focus in keeping Riddick in perfect health. Once you’re done healing go to your left and proceed to the next room.

 

[#11]

 

One of the guards is cleaning his weapon in this room and you won’t be allowed to surprise him. Thankfully his gun won’t fire, so he’ll be forced to engage you in an open combat. This is a perfect opportunity to test out how to disarm your opponents. All you have to do is to press the left mouse button while he tries to hit you with his gun [#12]. Once he’s been taken care of take a shotgun (it’s not loaded yet).

 

[#12]

 

 

Escape from Butcher Bay - Escape - part 2  (3/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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