login (email): password:
auto log in (cookie) | forgot your password?
all game guides

The Chronicles of Riddick: Assault on Dark Athena - Assault on Dark Athena - Celldecks - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Assault on Dark Athena - Celldecks
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Assault on Dark Athena - Celldecks  (76/110)

 

Map of the area:

 

 

Map legend: 1 – starting area; 2 – medical station; 3 – entrance to the control room; 4 – prisoner cells; 5 – passageway to the next area

You start this level inside a ventilation shaft, however you’ll be allowed to stand up after a few seconds. Keep moving forward until you get to a grating. Obviously you must kick it out before moving on. There’s a NanoMED health unit to your right if you need one, but you’ll probably want to return here later on. Notice a single guard below your current postiion [#433]. Try landing on him. If you fail you’ll have to defeat him in a direct melee combat which shouldn’t be a big problem.

 

[#433]

 

Proceed towards the nearest passageway. When you get to a larger room press the crouch key and drop down through the left hole [#434]. Explore the area around you to find a cartridge. This is a precious find, because the health station you’ve found not along ago wasn’t charged. Go back up using the same hole, because you won’t be able to attack enemy units from here.

 

[#434]

 

Sadly it’s a bright room, so you won’t have a lot of chances to stay in the shadows. Besides you don’t have a tranquilizer gun, nor any real weapons for that matter. I would recommend that you expose yourself for a second or two. Allow one of thugs to notice Riddick and go back to the darker corridor [#435]. Try fighting only one opponent at a time if possible. Be careful, because one of the crew members will be carrying a club, so it won’t be easy to perform countermoves while trying to defeat him. Thankfully he’s the only one with that problem. Use counterattacks to defeat other bandits. Remember that you can know easily when to strike when your blades will flash for a fraction of a second.

 

[#435]

 

Once you’ve defeated all enemies MAKE SURE to examine their bodies, because one of the thugs will leave a keycard behind [#436]. You can also collect a club if you want to, however in my opinion blades are a better weapon when it comes to direct combat. Return to the large control room where you saw all three guards for the first time.

 

[#436]

 

Before you focus on completing your current objective make sure to examine a small dark area located under one of the balconies [#437]. It shouldn’t take you too long to find a bounty card (George Homely). Return to a large room and use your newly acquired keycard on a central computer. This will allow Riddick to unlock access to a cell block.

 

[#437]

 

Head on to the next room which is located behind the console you’ve just used. Once inside use a new control panel in order to uncover all the cells. You now talk to some of the nearby inmates. Start off by talking to Bonner [#438]. You won’t receive any useful intel from him, however you will listen to a few funny dialogues. You can ask him about the captain and about Dark Athena.

 

[#438]

 

Go to the other side of the room. The only person from this group of cells you can talk to at the moment is Dacher. I would recommend choosing the first option from the dialogue list [#439], so it won’t take too long before he gets down to business. Notice that a new main quest has been added to your list of goals – you must obtain a Vent Tool.

 

[#439]

 

Go back to the other side of the room and go to the first cell from the right. Talk to a woman called Silverman [#440]. Ignore her weird responses at the beginning of the conversation, because everything will return to normal soon enough. You’ll find out that Silverman needs a screwdriver and some parts in order to construct a Vent Tool.

 

[#440]

 

The last prisoner you have to talk to is Jaylor [#441]. In this case it would be a good idea to exploit all topic conversations, because he has some interesting information. Finish the conversation by choosing the first response from the list. It turns out that Jaylor can help you, but first you must kill Margo for him.

 

[#441]

 

Return to the main room and use the central computer again. Notice that this time Riddick has unlocked a passageway leading to Berthing. The exit is located to your left [#442]. Step through a large gate and wait for the game to begin loading a new map.

 

[#442]

 

 

Assault on Dark Athena - Celldecks  (76/110)
comments and responses

Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
This site is not assotiated with and/or endorsed by the Atari or Starbreeze Stud.. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official The Chronicles of Riddick: Assault on Dark Athena www page: http://www.starbreeze.com/games/the-chronicles-of-riddick-assault-on-dark-athena.aspx
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...