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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Facility Control - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Facility Control
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Facility Control  (69/110)

 

Once you’ve reached a new passageway ignore some of the bigger robots to your left. Instead proceed to your right. You’ll soon hear an alarm and you’re going to be attacked by two smaller robots [#380]. Use your club to destroy both machines after which drop down through a small hole. Head on to the opposite end of the tunnel and make sure to destroy other robots along the way.

 

[#380]

 

Approach the end of the tunnel carefully and grab the upper ledge. Make sure you’re not noticed by a guard standing above you [#381]. I guess you shouldn’t have any problems killing him. All you have to do is to wait for him to turn around. Climb up and approach him to perform a silent execution. Once you’ve won take a pistol and a cartridge. There’s also a NanoMED health unit on a nearby wall.

 

[#381]

 

Drop down to a second hole. Just as again, you’ll have to eliminate a few smaller robots along the way [#382]. The only difference is that you’ll be allowed to speed up this process by using a pistol instead of a club. Get to the end of the tunnel and this time leave this area without any additional delays. Once you’re at the top press the crouch key and proceed to the stairs.

 

[#382]

 

I would recommend that you choose a club again from your inventory, because you’ll want to perform a few quick executions. Go to your left. The first opponent can be found inside a small room to your right [#383]. Don’t forget that you should remain unnoticed. Take a cartridge and inspect a nearby table for a cigarette pack (54 – Rolling Slam).

 

[#383]

 

The second guard is standing at the end of the main corridor. Once again – perform a stealth kill to avoid unwanted attention. Make sure it’s safe here and approach a large control panel which will be located to your right [#384]. Once this is done quickly return to a small room where you’ve killed the first guard. Hide in the shadows in order to surprise a new guard, as well as a few robots. Notice that the guard had a shotgun on him, so make sure to collect this new toy. You should also find a new cartridge.

 

[#384]

 

You must now return to the area where you first saw two large robots behind a glass wall (to the left of the start area). This means you’ll have to go through two dark corridors again [#385] and obviously you’ll encounter new robots along the way. Just as before, use your pistol to get rid of the robots. Once you’ve reached the end of the second tunnel choose a shotgun from your inventory and climb up.

 

[#385]

 

Sadly defeating the robots is not going to be easy. Take cover behind the right wall and wait for the first machine to get closer to your position [#386]. Use a shotgun to get rid of the robot. I assume you have enough shotgun rounds to finish the job, so don’t stop shooting until your opponent is eliminated.

 

[#386]

 

Once you’ve defeated the first robot you’ll probably run out of ammo, so you’ll have to switch to a pistol. Lean out carefully and begin firing at the second machine from a larger distance [#387]. If you have done everything according to the plan you shouldn’t lose more than half of your initial number of health units. Proceed forward in order to get to a new room.

 

[#387]

 

Ignore other robots found in this warehouse, because they’re in an idle state. Instead proceed to the opposite end of this warehouse and you’ll be given a unique opportunity to take control over a heavy mech [#388]. Once you’re on board take your time to familiarize yourself with weird controls, especially when it comes to moving sideways.

 

[#388]

 

Begin firing at other robots [#389] and they’ll wake up, immediately attacking Riddick. Notice that you can use not only a powerful minigun (left mouse button), but you can also fire missiles (right mouse button). In addition to that Riddick’s mech has a very powerful armor, so you won’t begin losing energy points right away.

 

[#389]

 

Once you’ve destroyed all robots proceed towards a corridor located to your right. Get closer to a large elevator and you’re going to be attacked by a heavy mech similiar to yours [#390]. Thankfully all you have to do is to begin firing constantly at the mech using your minigun, so the machine will have hard time fighting back. You can also fire a few rockets if you want to. Wait for the mech to be destroyed and get to the elevator which will start moving to a new floor automatically.

 

[#390]

 

 

Escape from Butcher Bay - Facility Control  (69/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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