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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Loading Docks - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Loading Docks - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
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Escape from Butcher Bay - Loading Docks - part 1  (63/110)

 

You could try defeating the mech in the previous mission and that would allow you to get a minigun, however I wouldn’t recommend using this gun here. If you don’t have the minigun – even better. Approach the first door and take cover to your left while still occupying the first corridor. Notice security turrets moving in front of you and to your right [#351]. You can destroy a few of those, however more turrets would appear in a short while. As a result you shouldn’t take too long trying to clear the path to the next area.

 

[#351]

 

Choose a shotgun from your inventory and RUN to your left. Ignore small crates along the way and focus on eliminating one of the alien creatures [#352]. Don’t take too long while trying to defeat the alien, because you can’t stay in the open.

 

[#352]

 

Keep heading forward and you’ll notice a single guard in front of you [#353]. Use the shotgun to kill him, so you won’t have to be very precise with the shots. Once he’s gone enter a new corridor located to your left and kill another enemy guard. Press the button to activate a small lift and wait for the elevator to take you to a new floor.

 

[#353]

 

Make sure to turn around while you’re still standing inside the elevator, because the exit is located on the other side. One of the guards will be waiting for you here [#354] and he must die quickly in order to ensure your survival. Proceed to your left and eliminate other alien beings along the way. I would also recommend destroying one of the lights.

 

[#354]

 

Be careful, because an enemy soldier is standing in the next room [#355]. Kill him with your shotgun and don’t forget to remain in the shadows in order to surprise him in the first place. Thankfully even you do suffer some injuries you’ll find a NanoMED health unit nearby. Once you’re fully healed press a button on the wall and use the second elevator.

 

[#355]

 

Thankfully this time you won’t be surprised by anyone while trying to leave the elevator. It doesn’t mean you can feel safe, because there are three enemy guards patrolling a nearby warehouse. Start off by killing two of them and once they’re dead eliminate the third opponent. He will probably take cover behind one of the containers [#356].

 

[#356]

 

Make sure it’s safe here and proceed towards a huge moving platform [#357]. Use the control panel to activate this elevator. I would recommend that you now take cover behind a large container, so you won’t be noticed by enemy units when the platform reaches its final destination. It’ll take some time by the way, so you must be patient.

 

[#357]

 

You should notice a few standard guards in front of you, as well as mech. Thankfully it’s going to be easy to win here. Fire a single round at one of the explosive barrels [#358] and that should do the trick. If it doesn’t – use grenades or a shotgun to destroy the mech (don’t forget to surprise the machine from behind). Move forward and destroy all the lamps.

 

[#358]

 

Look up before you move any further. One of the guards will be occupying an upper balcony and he must die [#359], because otherwise he would have noticed Riddick. Proceed towards the exit and get ready to defeat new enemy units. Guards are stationed just around the corner. You can try destroying the lights to increase your chances of winning or you can throw a grenade at them if you’re inpatient. I would recommend that you leave grenades for later, because they will come in handy in the near future.

 

[#359]

 

 

Escape from Butcher Bay - Loading Docks - part 1  (63/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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