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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Abandoned Equipment Center - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Abandoned Equipment Center - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Abandoned Equipment Center - part 1  (60/110)

 

Start off by making a few steps forward. Collect a shotgun from the ground [#322], as well as some grenades. You won’t be using the grenades all the time. Instead they will come in handy while trying to take down larger creatures. For most of the time a shotgun will be more than enough to ensure your survival. Head forward.

 

[#322]

 

I wouldn’t recommend making any unnecessary stops here, because soon a large monster will appear to your left. You could try fighting the beast, but you would only lose ammo or grenades. Instead start running towards a small corridor [#323] where you’ll notice one of the guard sbeing dragged into. Collect more ammo for the shotgun.

 

[#323]

 

Starting now you’ll be taking part in a lot of fights will smaller alien creatures. It’s the same deal as it was with the mutants from prison sewers, so new monsters will keep appearing constantly if you don’t push forward. Thankfully their attacks will be weak and it’ll be easy to kill them. Prevent Riddick from losing too many health units, because it may get harder to move on. Start off by moving forward and eliminate the first group of alien creatures [#324].

 

[#324]

 

Once you’ve entered a much larger section of the cave proceed directly to your left and you should be able to find a narrow passageway [#325]. Keep heading towards a concrete wall. When you get there turn around and get rid of a few monsters. Notice that you can climb the wall by pressing the action key.

 

[#325]

 

Continue moving forward, however turn right when you have the chance. Keep heading upwards and prevent Riddick from being surrounded by the monsters. Once you get to the crates collect much needed ammunition and climb to the top. You should be standing above a new corridor [#326]. Head down and go to your right.

 

[#326]

 

I would strongly recommend going through this entire corridor quickly, because otherwise you may lose a lot of health and ammunition. It would also be a good idea to get rid of an entire first group of monsters by firing at the explosive barrels. Eventually you’ll get to a single crate. Examine this object and you’ll find a Vent Tool [#327].

 

[#327]

 

Once you’ve collected the Vent Tool turn left and look up. Press the action key while standing directly under the ventilation hatch [#328]. You’ll trigger an animation after which you’ll end up crouching inside a dark tunnel. Turn left and head forward until you get to a grating. Kick your way out and drop down to find yourself in a new place.

 

[#328]

 

Before you move forward you should spend some time examining a stack of crates to your right. There’s a cigarette pack (51 – Riot Guard 1.0) [#329] hidden in the corner of this room. Once you’ve collected the pack proceed towards a hole in the wall. Use the hole to get to a new room. There’s a NanoMED health unit here if you need one. Don’t worry, because you won’t have to use it right away – you’ll return to this room later on during the game.

 

[#329]

 

Ignore a large machine ro your left, because you can’t use it just yet. Instead proceed to a new corridor which can be found to your right. Get ready to kill new monsters along the way. Once you’ve reached a new cave take a key from the left shelf [#330]. You should also inspect the body for more ammunition.

 

[#330]

 

 

Escape from Butcher Bay - Abandoned Equipment Center - part 1  (60/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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