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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Container Router - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Container Router - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Container Router - part 1  (55/110)

 

I guess you won’t be surprised to hear that you’ll begin this mission standing on a container. Wait for the container to be stopped. Press the crouch key and lean out carefully. You should be able to stun at least one guard from here [#295], preferably both. If you can’t find the other one, drop down and zap him before he notices Riddick. Make sure to execute both guards before they’ll wake up.

 

[#295]

 

Turn around and inspect the area directly under the large container. Turn on Eyeshine if you’re having problem navigating and find a ladder [#296]. I wouldn’t recommend dropping down, because there’s a risk of sustaining major injuries. Instead approach the ladder and press the action key. You’ll end up standing in a dark hallway, so you should keep using Eyeshine here.

 

[#296]

 

Ignore new moths flying around in the tunnel, because you won’t have to collect any new insects. One of the guards is patrolling this corridor and he may be using a flashlight, so you must surprise him somehow [#297]. Remember that he can blind you with the white beam if you’re still using Eyeshine. Kill him and go to your right to find a new ladder.

 

[#297]

 

Once you’re at the top take your time to explore your surroundings and you should be able to find a cigarette pack (44 – Large Door). Go back to the undeground tunnels where you’ve killed the guard and head on towards the last room. There’s a much bigger ladder here [#298]. Ignore a tranquilizer gun on the ground, because you already have this weapon. TURN OFF Eyeshine before using the ladder and climb to the top.

 

[#298]

 

MAKE A STOP once you’re close enough to a new platform [#299]. Notice that you can move the camera around using your mouse. Wait for a new guard to go to your left or to turns his back on you. Quickly get to the platform and eliminate him. You can either perform a stealth kill or zap him with your tranquilizer gun. As for getting rid of his body, try dropping it by moving close to a ledge.

 

[#299]

 

Approach the ladder and press the action key to grab it [#300]. I would recommend that you begin by sliding down. Once you’ve arrived at your destination turn around and explore the dark tunnels searching for a cigarette pack (45 – Recreation Area). Return to the ladder with the pack and start climbing upwards.

 

[#300]

 

When you get to the top press the action key in order to destroy the grating. Enter the shaft and proceed to the other end. Kick a second grating. Wait for a new enemy guard to leave this area [#301]. Drop down to the crates, wait for him to come back again and use your tranquilizer gun to stun him. You can also disable nearby lamps in the meantime.

 

[#301]

 

Proceed towards a large elevator shaft and use a ladder to get to a higher level. Kick a new grating to get inside the tunnels. Head to the exit, kick the second grating and take your time destroying nearby sources of light. You shouldn’t have any major problems zapping a new guard. He will appear to your left [#302]. Exit the tunnel and finish him off.

 

[#302]

 

 

Escape from Butcher Bay - Container Router - part 1  (55/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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