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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Feed Ward #4 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Feed Ward #4
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Feed Ward #4  (53/110)

 

You’ll once again return to the Feed Ward, however this time you’ll be exploring entirely different areas. Head forward and use a Vent Tool when you get to the other end of the ventilation shaft. Drop down to a lower level [#284] and disable some of the nearby lights before moving on. Go to your right.

 

[#284]

 

This area is being patrolled by one of the guards, but thankfully he shouldn’t use his flashlight. Wait for him to stop in the shadows and stun him with your tranquilizer gun [#285]. Make sure to finish him off and prevent his body from staying in the open. You can now use a passageway located to the right.

 

[#285]

 

Destroy a lamp located in front of you and continue moving forward. Once you’ve reached a junction disable all nearby sources of light and go to your right. There’s a control panel on the right wall [#286] and you should consider using it. This will allow you to cut the power to some parts of the facility. Turn around and begin moving forward.

 

[#286]

 

Make a stop once you’re close enough to a grating located on the left wall. Move back a little and wait for the first guard to show up [#287]. Kill him using well-known methods. Once he’s down approach the corner quickly and locate his colleague. Fire at him before he turns towards your position, because he may be using a flashlight. You could also try waiting for him hidden in the tunnel or somewhere else, but it shouldn’t be necessary.

 

[#287]

 

You can now go back to the entrance to the ventilation shaft where you disabled the first guard. Enter the tunnel and go to the other end. It’s going to be a long trip, but thankfully you won’t encounter any additional enemy units. Exit the shaft and go to your right to find a cigarette pack (43 – Work Pass) [#288]. Return to the area where you’ve killed both guards.

 

[#288]

 

Head on to the corridor where you saw the second guard for the first time and you should end up above the dining area [#289]. I would recommend disabling at least one of the lamps from the dining hall. This should greatly increase your chances of remaining undetected. Head forward and disable a lamp when you get to a new corner.

 

[#289]

 

Wait for one of the guards to show up and eliminate him using a tranquilizer gun [#290]. Proceed to your right quickly and disable new sources of light along the way. Find and kill the second guard. Remember to hide both bodies in the shadows in order to prevent the alarm from being raised.

 

[#290]

 

There’s only one more thing for you to do here and that is to locate a new ventilation hatch [#291]. Open the hatch using your Vent Tool. Enter a dark tunnel and you should be able to reach a new area after a short walk.

 

[#291]

 

 

Escape from Butcher Bay - Feed Ward #4  (53/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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