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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Work Pass #2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Work Pass #2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Work Pass #2  (47/110)

 

Exit the elevator. Ignore an electrified fence, because you won’t have to get to the other side. Instead proceed to your left. Start off by destroying a grating [#252] in order to get to a ventilation shaft. Explore the tunnel and you’ll find a cigarette pack (36 – Tower 17).

 

[#252]

 

Exit the shaft and locate a small box to your right. Get on top of the box. Approach the wall and press the action key. This should result in Riddick grabbing the ledge [#253]. You can climb up. Notice that there’s a mech beneath your position, so you’ll have to focus on avoiding this opponent in order to survive.

 

[#253]

 

Go to your left and make sure to remain on the small platform. Eventually you should be able to locate a new hangrail [#254]. Use the hangrail to get to the other side and allow Riddick to land automatically instead of pressing the action key earlier.

 

[#254]

 

It’s EXTREMELY important that you hide your tranquilizer gun, because otherwise you would soon end up in a lot of trouble. Notice that you’ve returned to the area where you met Shurik. Sadly this only means you’ll have to deal with a mech again [#255]. You can’t land without him noticing you, so make sure not to injure Shurik. This also includes you not landing on him, because such an action would result in his death.

 

[#255]

 

Once you’ve safely landed on the ground start RUNNING towards the passageway leading back to the Recreation Area [#256]. Don’t think you’ll be safe in a new corridor, because there’s a high probability that you’ll also have to avoid security turrets. Get to the exit as soon as possible in order to prevent Riddick from losing too many health units.

 

[#256]

 

 

Escape from Butcher Bay - Work Pass #2  (47/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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