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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Mine Entrance #2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Mine Entrance #2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
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Escape from Butcher Bay - Mine Entrance #2  (46/110)

 

Start moving forward and turn right once you’ve reached a new corridor. Proceed to the opposite end of the corridor. You will now have to start climbing the crates [#243] which can be found to your left. Once you’re at the top turn around and make a jump towards a ventilation shaft. Thankfully Riddick will grab the ledge without your help.

 

[#243]

 

Turn right when you’re standing on the shaft and begin moving forward. You should be able to reach a small hole which you can use to enter the shaft [#244]. Continue moving forward until you’ll be given an opportunity to use a Vent Tool. Land on the ground and proceed to a corridor located to your right.

 

[#244]

 

Press the crouch key and begin moving forward without making too much noise. Eventually you’ll end up standing in a room with a prisoner and one of the guards. Perform a stealth kill or use the tranquilizer gun [#245] to get rid of the guard. Once he’s gone talk to Valya. He will give you a passcode to his secret hideout.

 

[#245]

 

You must now return to the area where you’ve started exploring this level. This means you must use the exact same corridors and ventilation shafts as you did before. Land on the ground and proceed forward. This time ignore the crates, because you won’t have to climb again. Instead inspect the area in front of you and you should be able to find an entrance to a new ventilation shaft [#246].

 

[#246]

 

Once you’re inside the shaft head forward until you get to a ladder. Use the ladder to reach an upper level. Keep moving forward until you get to an exit [#247]. Make a few steps forward here and notice that part of the shaft has collapsed under your weight. Remain still and you should be fine. There’s an entrance to a new shaft here. Use it.

 

[#247]

 

Continue moving forward while inside the shaft and make a stop once you’ve reached a new hatch [#248]. Obviously you must use a Vent Tool here to unlock the exit. Leave the shaft and you’ll end up standing on top of an elevator. Find a large hole and jump throught it to land inside the elevator.

 

[#248]

 

Make sure that you have chosen a tranquilizer gun from your inventory and start moving forward. There’s a guard in front of you and zap him once you get closer [#249]. Get ready for his colleague to appear. He should arrive from your right. Stun him as well and don’t forget to finish them off before they stand up.

 

[#249]

 

You can now use a nearby elevator [#250]. Once you’ve reached a new platform enter the building and locate a health station to your left. Use the station to extend your health bar by one square. It’s very important that you do this, because you’ll need a lot of health units for some of the upcoming fights.

 

[#250]

 

Don’t leave this area just yet. Instead climb on top of a nearby crate [#251]. You should be able to find a new cigarette pack (37 – Tower 17-2) here. Once you have the pack in your possession go back down and return to the elevator (the one where you landed after leaving ventilation shafts). Locate a control panel and wait for the elevator to take you to a new floor.

 

[#251]

 

 

Escape from Butcher Bay - Mine Entrance #2  (46/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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