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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Mining Core - part 1 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Mining Core - part 1
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Mining Core - part 1  (41/110)

 

Once you’ve arrived at your new destination open the first door quickly. You should decide to attack a new guard before he goes to your right. As soon as the door opens fire your tranquilizer gun. If you’re lucky he’s going to be stunned while he’s still standing near the stairs. If you can’t see him it means you’re too late and you should reload this level. Make sure that you’ve killed the guard by smashing him with your foot [#214].

 

[#214]

 

If you feel the urge to heal Riddick don’t forget to use a NanoMED health unit which can be found on the left wall. Otherwise move forward and take cover near a small railing [#215]. Take a few moments to observe what is happening in front of you. I would strongly recommend that you wait for an enemy mech to leave this area. He will go to your left. If you ignore this problem you may end up getting attacked by a mech and that would be a serious problem.

 

[#215]

 

Make sure that you’ve been left alone with one of techinicians using a machinery in front of you. Jump over the railing and remain in the shadows, behind large boxes [#216]. I wouldn’t recommend using Eyeshine here, because you would have some problems looking past the dark zone.

 

[#216]

 

Sooner or later the technician should arrive here, so you won’t have to worry about trying to get to him yourself. He may end up standing inside the dark zone or directly in front of the crates. If he’s in the shadows you only have to zap him [#217]. If he has decided to stay out of the dark zone tranq him, approach his body and drag it back into the shadows. Don’t forget to kill him!

 

[#217]

 

Your next objective will be to disable a few security cameras, because otherwise you wouldn’t be able to continue your approach. Exit the dark zone and start running towards a fork lift truck. Turn left and locate a small control panel on the wall [#218] (that’s where you saw the technician for the first time). Turn off security systems before an alarm is raised.

 

[#218]

 

Make a few steps towards the long tunnel which was being patrolled by a mech not long ago. Move back to the shadows (where you’ve hidden technician’s body) and wait for an enemy guard to arrive. Use your tranquilizer gun to immobilize him [#219]. Approach his body, kill the guard and hide his body in the exact same spot.

 

[#219]

 

You can spend some time trying to catch new moths is you want to [#220]. I guess you’ll be thrilled to hear that there are a lot of insects here and new moths will keep appearing constantly. As a result you shouldn’t have enough problem collecting 20 of them, because that’s how many insects you need (no less, no more) to acquire the last pack from Twotongue. If you don’t want to collect moths now you can also do this while trying to exit this zone later on.

 

[#220]

 

It would also be a good idea to inspect a long dark tunnel which is located to the right of the control panel where the technician was standing [#221]. Go to the other side of the tunnel and you should come across a cigarette pack (4 – Screamer Droid). Go back the same way you came. Climb on top of a crate and from there you should be able to jump over to the railing.

 

[#221]

 

 

Escape from Butcher Bay - Mining Core - part 1  (41/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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