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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Mine Entrance - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Mine Entrance
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Mine Entrance  (36/110)

 

You’ve got two choices here. You could use a large hole to land inside the elevator, however you would have to fight two guards. It’s better to avoid them, because it would be difficult to kill them and you wouldn’t be able to collect one of the packs. As a result turn on Eyeshine and find a new ventilation hatch [#179]. Use the Vent Tool to open the hatch.

 

[#179]

 

Enter the ventilation shaft and after a short walk you should be able to get to a new ladder [#180]. Obviously you must use the ladder to reach a higher floor. Keep pushing forward and make a stop once you’ve reached the grating. Don’t kick the grating right away. Instead, wait for one of enemy guards to show up.

 

[#180]

 

Kick the grating when the guard is standing directly in front of it. If you’re lucky, the grating will stun him for a little while, allowing you to exit the vents and to kill him yourself. You can perform a silent execution on the guard [#181] or you can wait for him to try and hit you with his weapon to perform a counterattack. I would recommend hiding his body in the vents just to make sure no one sees it.

 

[#181]

 

You’ll have to be extremely careful here, because one of your enemies is guarding the opposite end of this corridor. He’ll probably ignore your recent duel with his colleague, so it would be wise not to attract too much attention. Start moving forward and make sure to stay close to the right wall. Stop near the end and look up. Locate a new ventilation hatch [#182] and press the action key to open it. Thankfully this will all play out automatically.

 

[#182]

 

Keep heading forward. Turn left when you can and once you’ve reached a small junction inspect a tunnel located to your left. You should be able to find a new cigarette pack (30 – Container Router) here [#183]. Return to the junction and turn left. Keep moving straight until you reach a new grating. This time you can destroy it without any additional delays.

 

[#183]

 

Use the boxes to get down to the ground level. I would strongly recommend that you act stealth here, because one of the guards is occupying the surrounding area. Approach him slowly and surprise him from the back. Notice that by pressing the right mouse button Riddick won’t snap his neck but he’ll push him directly into a working fan [#184]. The good news is that guard’s body will stop both fans.

 

[#184]

 

Before you decide to use this newly unlocked passageway you should spend some time first exploring nearby corridors. There are credits in one of the corners of the room. If you couldn’t stop the fan using guard’s body you can find a control panel on one of the walls [#185]. Afterwards return to the area where the guard was standing.

 

[#185]

 

Notice that you’ll have to land on each fan in order to avoid having a huge fall [#186]. It’s important here to be very precise, so you’ll land exactly where you planned to. Notice that one of the guards is standing beneath you. Try landing directly on him. If you fail, you’ll have to defeat him in direct melee combat.

 

[#186]

 

Ignore the corridor located to your right, because you would only return to the area with two guards mentioned by me before. Instead turn left and use a large gate to get to a new location [#187]. Wait for the game to finish loading a new level.

 

[#187]

 

 

Escape from Butcher Bay - Mine Entrance  (36/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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