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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Feed Ward #2 - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Feed Ward #2
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Escape from Butcher Bay - Feed Ward #2  (32/110)

 

Both scenarios end in the same way – with you being dragged into a interrogation room. Abbott will be waiting for you inside and this time you’ll have to get rid of him once and for all. Notice that he’s carrying a club, so move back the second this duel starts [#163].

 

[#163]

 

Abbott’s attacks are going to be rather slow due to the fact that he’s carrying a heavy weapon, so you shouldn’t have problems performing successful conterattacks [#164]. Make sure that he hits only a few items, because you can’t sustain too many blows. Don’t think about restarting this duel if you have only a small portion of energy left at the end of the fight, because you’ll regenerate for free soon enough. Inspect Abbott’s body. Take his club, as well as a keycard.

 

[#164]

 

If you’ve strictly followed my instructions you should have only four quests on your list at the moment – The Mines (primary quest), Blueskins, Wilkins and Snitch-list. Start moving forward and then turn left. There’s a medical station here [#165] and you can use it to extend your life bar by one square. Don’t forget that you’ll also heal Riddick by doing so.

 

[#165]

 

Georgie should be standing to your right. You can talk to him, but ignore his offer of distracting some of the nearby guards, because there are other ways of spending 50 credits. MAKE SURE you’ve holstered your weapon and approach a small console on the left wall [#166]. Travel to Recreation Area, after which go to Tower 17 Base.

 

[#166]

 

 

Escape from Butcher Bay - Feed Ward #2  (32/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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