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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Feed Ward - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Feed Ward
by Jacek "Stranger" Halas
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Escape from Butcher Bay - Feed Ward  (27/110)

 

Start off by approaching a large group of thugs. They can be found in front of you. The only person you want to talk to is Cuellas [#146]. This inmate will ask you to get your hands on the “snitch list” which is in the possession of the guards. Agree to his proposal and ignore this quest for the time being. Proceed to a large gate leading to the main area of the Feed Ward.

 

[#146]

 

Once you’ve reached a junction you can choose the left corridor and you’ll encounter Georgie [#147]. During the short conversation with him you’ll find out that the area next to him is where the guards torture prisoners and that there aren’t cameras there. Don’t worry – you’ll get there soon enough. :-)

 

[#147]

 

When you’ll try to enter the feed ward you’re going to be attacked by one of the blueskins [#148]. It’s EXTREMELY important to move back to the corridor where you talked to Georgie, so you won’t be noticed by any security cameras. Otherwise you would have been shot during the fight or shortly after. Start using your Shiv blade to injure your opponent and he’ll eventually die. It’s important to inspect his body, because you’ll find a bottle of poison. Take it.

 

[#148]

 

Wait for Asif to show up near your position. He’s the prisoner you may have encountered during your stay in the Recreation Area. I wouldn’t recommend attacking Asif, because it would be a huge risk. Instead start following him and make sure to maintain a safe distance [#149]. Eventually he’ll get to his secret hideout.

 

[#149]

 

Wait for Asif to move away from his hideout before opening it on your own [#150]. There are going to be three items inside his stash – credits, red tube and an injector. Remember that you need the last two to complete some of the side missions, so it’s important to collect them.

 

[#150]

 

Go back to the corridor where you fought one of the blueskins. Asif should be standing here but the person you want to talk to is Gomer [#151]. He’ll offer to sell you a few things. Here’s what he’s got:

1) first cigarette pack (7 – Basilica Interior Detail) which costs 10 credits

2) second cigarette pack (8 – Basilica Interior Detail 2) which costs 15 credits

3) third cigarette pack (9 – Basilica Interior Detail 3) which costs 20 credits

4) fourth cigarette pack (10 – Basilica Interior Detail 4) which costs 25 credits

5) fifth cigarette pack (11 – Basilica Interior Detail 5) which costs 30 credits

 

[#151]

 

Go back to the main area of the ward. Sawtooth should be sitting to your left. Talk to him in order to confirm his participation in the duel. Once he’s agreed turn right and press the action key to put the poison in Binks’ plate [#152]. Thankfully no one will notice you doing that, so you won’t have to pull any stealth maneuvers.

 

[#152]

 

The last thing you can do here is to talk to Monster. He can be found near Asif’s secret hideout. Monster will offer you three things. You can buy a club for 50 credits, a Shiv blade for 25 credits and a Vent Tool for 15 credits. The last object from this list is the only one you should be interested in, however you can also find a Vent Tool on your own. Go back to the passageway leading back to the Recreation Area.

 

[#153]

 

Escape from Butcher Bay - Feed Ward  (27/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Recreation Area
Tower 17 Base #2
Recreation Area #2
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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