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The Chronicles of Riddick: Assault on Dark Athena - Escape from Butcher Bay - Recreation Area - game guide, walkthrough, secrets, game tips & strategies

The Chronicles of Riddick: Assault on Dark Athena Game Guide
Escape from Butcher Bay - Recreation Area
by Jacek "Stranger" Halas
(guides.gamepressure.com)
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Escape from Butcher Bay - Recreation Area  (24/110)

 

This is by far the biggest area of Tower 17 and it links all the surrounding levels. For now approach a huge gate [#135] and wait for it to be raised. You’ll end up standing in the A section. Thankfully it’s very easy to navigate, because there are small passageway between sections and large letters written on the ground telling you where you are.

 

[#135]

 

There’s only one important activity to do in section A. Talk to Cricket [#136] and he’ll offer to sell you a Shiv blade. Remember that you’ve lost the previous blade when you were captured, so pay him 30 credits. You could buy the same blade for a lower price (25 credits) in the Feed Ward, however I wouldn’t recommend waiting, especiallly since you’ll want to fight Baasim soon. Besides, buying a blade from Cricket will trigger Asif into going to the Feed Ward and this will help you in completing several other subquests.

 

[#136]

 

Don’t even think about choosing the new blade from the list, because you would be targeted by turrets almost immediately. Instead proceed to a small passageway leading to section B. There are four inmates here, but you’ll want to talk to with only three of them. Pink will offer to sell you a cigarette pack (56 – Jet Chopper [#137] for 10 credits.

 

[#137]

 

In order to be able to talk to Jamal-Udeen [#138] you’ll have to wait for him to stop braying. Jamal will ask you to eliminate all the “blueskins” from him. You won’t be able to do this during your stay in the prison block, however it’s good to have this quest on the list. Finally, talk to Baasim and he’ll be more than happy to accept your challenge. Locate a passageway leading to section C.

 

[#138]

 

Notice that the game has created a checkpoint when you first entered section C. You can use this to your advantage by trying to win more credits easily. Find an inmate called Craps and confirm that you want to try your luck playing his game [#139]. I would recommend betting 5 credits on 2, 3 or 12, because you can win 40 credits. If you lose all you have to do is to reload the checkpoint and try again. Good luck!

 

[#139]

 

There are also three other inmates in this section of Tower 17. Wilkins will ask you to find Jagger Valance for him. Once again – you won’t finish this quest right away, but make sure it’s been added to your list of assignments. Talk to Gulag who should be standing nearby. Offer your help [#140] in finding his red tube.

 

[#140]

 

The last person from this section you should talk to is a prisoner called The Nurse. Listen to his problem [#141] and offer help in applying poison to other inmate’s meal. Ignore the fact that you didn’t receive poison from The Nurse himself, because you’ll find this object soon enough. Once you’re done talking proceed to the final D section.

 

[#141]

 

The only person you need to talk to in Section D is called Twotongue [#142]. He’s tied directly to one of possible ways to get into the mines. Twotongue will ask you to do two things for him – to kill Baasim (you already have him on your list of “quests”) and to find his stolen injector.

 

[#142]

 

Ignore the passageway located at the other end of section D, because you don’t have to use it right now. Instead return to the large gate which lead to section A. Start off by going back to Tower 17 Base. As a result choose a passageway located to your right [#143].

 

[#143]

 

 

Escape from Butcher Bay - Recreation Area  (24/110)
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Introduction
Walkthrough
Escape from Butcher Bay
Escape - p. 1
Escape - p. 2
Escape - p. 3
The Arrival
Prison Yard
Aquilas Territory
Prison Yard #2
Infirmary - p. 1
Infirmary - p. 2
Mainframe - p. 1
Mainframe - p. 2
Mainframe - p. 3
Prison Yard Riot
The Pit
Pope Joe’s Den
Dark Tunnels
Showers - p. 1
Showers - p. 2
Guard Quarters
Abbott
Tower 17
Tower 17 Base
Tower 17 Base #2
Recreation Area #2
Feed Ward
Recreation Area #3
Tower 17 Base #3
Recreation Area #4
Tower 17 Base #4
Feed Ward #2
Tower 17 Base #5
Recreation Area #5
Work Pass
Mine Entrance
Security Checkpoint
Upper Mines - p. 1
Upper Mines - p. 2
Cargo Transport
Mining Core - p. 1
Mining Core - p. 2
Mining Core - p. 3
Upper Mines #2
Cargo Transport #2
Mine Entrance #2
Work Pass #2
Recreation Area #6
Feed Ward #3
Work Pass #3
Security Research 1
Security Research 2
Feed Ward #4
Tower 19
Container Router - p. 1
Container Router - p. 2
Container Router - p. 3
Mining Core #2
Cell Crash
Abandoned Equipment Center - p. 1
Abandoned Equipment Center - p. 2
Central Storage
Loading Docks - p. 1
Loading Docks - p. 2
Fuel Transport
Hangar
Exercise Area
Cryo Pyramids
Facility Control
Corporate Office
Take Off Platform
Assault on Dark Athena
Tutorial
Cargo Deck - p. 1
Cargo Deck - p. 2
Cargo Deck - p. 3
Celldecks
Crewquarters
Celldecks #2
Alternator - p. 1
Alternator - p. 2
Alternator - p. 3
Celldecks #3
Red Alert
Data Pad
Maindecks - p. 1
Maindecks - p. 2
Dronemile - p. 1
Dronemile - p. 2
Recycle - p. 1
Recycle - p. 2
Spacewalk
Celldecks Riot
Hangar Bay
Culvert - p. 1
Culvert - p. 2
Crash Site - p. 1
Crash Site - p. 2
Crash Site - p. 3
Bazaar
New Venice - p. 1
New Venice - p. 2
Old Town - p. 1
Old Town - p. 2
Refinery - p. 1
Refinery - p. 2
Star Port - p. 1
Star Port - p. 2
Executive
Appendix
Basics - p. 1
Basics - p. 2
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